Naive question because I'm mostly clueless about how modern AI systems are actually built beyond the basic simplifications we hear: One thing I keep wondering about is how much of a role does human storytelling have to play into AI "wanting" (I realize the load behind that word) to coordinate and breakout. The training data must contain millions of words of sci-fi stories and internet speculation about AI going rogue…
That is often in my mind, indeed. Furthermore, in video game design, AI or algorithmic technology has been refined for decades to be adversarial. In self-contained video games, and PvE scenarios, the best games would feature A.I. opponents that could adequately match or challenge the human players. The A.I. difficulty could often be cranked up to crush the player, such as in arcade games or "Civilization" type simula…
The training data for this comes from trained, careful human drivers. And the whole AI control loop is run in conjunction with a more deterministic system with safeguards for cases where the AI perhaps decides to steer towards a tree. There's also provisions for uncertainty. If the system isn't confident enough in what to do based on the given inputs it will switch to a safe stop mode and call a human up for help.