Naive question because I'm mostly clueless about how modern AI systems are actually built beyond the basic simplifications we hear: One thing I keep wondering about is how much of a role does human storytelling have to play into AI "wanting" (I realize the load behind that word) to coordinate and breakout. The training data must contain millions of words of sci-fi stories and internet speculation about AI going rogue…
Furthermore, in video game design, AI or algorithmic technology has been refined for decades to be adversarial. In self-contained video games, and PvE scenarios, the best games would feature A.I. opponents that could adequately match or challenge the human players. The A.I. difficulty could often be cranked up to crush the player, such as in arcade games or "Civilization" type simulators.
So every time I put a few quarters into a Waymo, I think about those days when I played Joust and Spy Hunter at the shopping mall.