What I'm interested in is performance and memory use. How many times less efficient is the 2010 port compared to the original? What about this new one?
Are you interested in comparing the 2010 remake (C++) to the original (Assembly)? They are quite different games, so hard to compare, but both run at peak frame rate for their respective platforms (60fps vs 50fps). I have not compared the 2010 port to the current Godot port. However, I felt the Godot port was smoother. I think that was because Godot uses the latest graphics frameworks (e.g Metal) vs old Opengl ES 1.…
Yeah, that's fair. I was just wondering what the performance of a modern version as close to the original would be, if written with Godot or another vastly higher-level framework than handwritten assembly. Given the 3+ orders of magnitude difference in processing power and memory.