Earlier quoted context omitted.
This is a great idea. It could be a generic game porting skill to make the porting experience smoother. After my experience above. I have actually tried giving Claude binary files of games and it was able to reverse engineer to GoDot!
> I have actually tried giving Claude binary files of games and it was able to reverse engineer to GoDot! Oh wow...I hadn't even thought of trying something like this. There are soooo many games from that era that I'd love to play again without the hackery of emulation.
Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly
21–30 of 148 posts
Re: Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly
#22I really tried to start reading this because I am interested in the idea, but the obvious AI writing prose is just so off-putting that I can't force myself to continue reading it without my eyes rolling into the back of my head. I'm not against using AI to code, but if you're actually passionate about the project and want to share it with others, you should use your own words.
There were a couple of AI tropes but not overly so. This is a great story, especially if you’ve programmed the Amiga before. Think of it as: this is a story that quite possibly would not be told without AI to help with the writeup.
Re: Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly
#23Wow, that's gorgeous for something written in assembly, running in 512k, nice work!
Re: Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly
#24I really tried to start reading this because I am interested in the idea, but the obvious AI writing prose is just so off-putting that I can't force myself to continue reading it without my eyes rolling into the back of my head. I'm not against using AI to code, but if you're actually passionate about the project and want to share it with others, you should use your own words.
There were a couple of AI tropes but not overly so. This is a great story, especially if you’ve programmed the Amiga before. Think of it as: this is a story that quite possibly would not be told without AI to help with the writeup.
Re: Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly
#25What's the point though? If you got the stuff it's better run in UAE. If you have none I don't trust you and therefore think the Amiga name is misleading. To gain trust here show some code running in UAE. There is no point in "porting to Godot" because either you port Amiga stuff to UAE-likes or FPGAs or you in fact advertise "AN AI REWROTE MY CRAP GWBASIC GAME FROM 93 LOL". Lol. Which is riduculous. and people will…
Re: Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly
#26What's the point though? If you got the stuff it's better run in UAE. If you have none I don't trust you and therefore think the Amiga name is misleading. To gain trust here show some code running in UAE. There is no point in "porting to Godot" because either you port Amiga stuff to UAE-likes or FPGAs or you in fact advertise "AN AI REWROTE MY CRAP GWBASIC GAME FROM 93 LOL". Lol. Which is riduculous. and people will…
Re: Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly
#27What's the point though? If you got the stuff it's better run in UAE. If you have none I don't trust you and therefore think the Amiga name is misleading. To gain trust here show some code running in UAE. There is no point in "porting to Godot" because either you port Amiga stuff to UAE-likes or FPGAs or you in fact advertise "AN AI REWROTE MY CRAP GWBASIC GAME FROM 93 LOL". Lol. Which is riduculous. and people will…
This is inordinately harsh, though I agree with wanting to just play the original Amiga game. It's available at the following link from all the way at the bottom of the article: https://bithunch.itch.io/babylonian-twins
Re: Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly
#28> one copy of the Amiga Hardware Reference Manual aka The Book... my, this brings back dusty memories Babylonian Twins has such strong "Gods: Into the Wonderful" vibes, I wonder if that game was an inspiration for you https://www.lemonamiga.com/game/gods-into-the-wonderful https://www.youtube.com/watch?v=1kAXGjUwHyA
Re: Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly
#29This is fantastic. It would be interesting to have Claude Code export an engineering guide for doing similar ports, including descriptions of the tooling it built to do it. I've done some reversing from binary but never with results this good.
session stored on the drive would also contain all of the tool calls , right? unless op changed the default settings it would've expired though by now, since the run was in July
Re: Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly
#30This is fantastic. It would be interesting to have Claude Code export an engineering guide for doing similar ports, including descriptions of the tooling it built to do it. I've done some reversing from binary but never with results this good.
This is a great idea. It could be a generic game porting skill to make the porting experience smoother. After my experience above. I have actually tried giving Claude binary files of games and it was able to reverse engineer to GoDot!