If we're not owning it, you're not selling it, you're leasing it. Terminology on sales pages should reflect this. "Subscribe now" "purchase license" etc. should be mandated if this is the expectation. Terms like "buy" without qualification are misleading in this context, but they won't remove them from store pages because people are more likely to pay higher rates for something if they believe they are actually ownin…
Sony makes bold claim about game ownership
181–190 of 284 posts
Re: Sony makes bold claim about game ownership
#182I find it hard to believe that anyone would think that they put "BUY" and then expect that they redefine what buy means.
You can BUY a license to something, but it's still a license. You don't own the actual game unless you buy the rights to it from the publisher. The rights to a game can cost millions, and only then, do you truly, ever own it.
When I buy a game disc, I own that copy of the game on it. I can give it away. I can sell it. I own that copy, in the same way I own that book. No own claims to "license" a book anymore, or at least no one who doesn't get laughed out of court.
Re: Sony makes bold claim about game ownership
#183Earlier quoted context omitted.
They both communicate the same thing because they both start with “buy.” They communicate Ownership and collapse to the same thing to a normal consumer: implied ownership of the game. Insisting that the ownership is of the license and it says it on the button doesn’t really help, because no reasonable person thinks that a “purchased” license can be revoked for any reason or no reason at all. Why doesn’t anybody think…
Then maybe is should be forced to say: “Buy revocable license” and require the user to answer randomized multiple choice questions regarding the terms of the license that act in opposition to the purchaser. Collect metrics on wrong answers and if greater than say, 15% of people can’t determine what they are actually handing over money for, fine and require additional clarity. Or, just flip the tables and say the hist…
Re: Sony makes bold claim about game ownership
#184They've convinced me. They've convinced me to never buy any of their products.
Re: Sony makes bold claim about game ownership
#185Earlier quoted context omitted.
Yes, some people are trying to achieve this by arguing that physical media should stick around forever. I think the real solution is providing the same protections and rights for digital purchases as we had with physical media. That would be a real win for consumers since we get the advantages of digital media with the ownership and transference rights of physical media. Of course this would be a great inconvenience…
As long as we're in copyright world, it ought to be structured as three separate parties: 1. Licensor, the company who makes the game. 2. Licensee, the person buying a digital copy of the game. 3. Safekeeper, Steam or another platform that stores the digital copy on behalf of Licensee. Similar to how depositories store securities and guarantee that they can be neither lost nor duplicated. For a separate fee perhaps.
Re: Sony makes bold claim about game ownership
#186Earlier quoted context omitted.
Then maybe is should be forced to say: “Buy revocable license” and require the user to answer randomized multiple choice questions regarding the terms of the license that act in opposition to the purchaser. Collect metrics on wrong answers and if greater than say, 15% of people can’t determine what they are actually handing over money for, fine and require additional clarity. Or, just flip the tables and say the hist…
Revocable is an obscure word to normal people. It should say temporary.
Re: Sony makes bold claim about game ownership
#187If we're not owning it, you're not selling it, you're leasing it. Terminology on sales pages should reflect this. "Subscribe now" "purchase license" etc. should be mandated if this is the expectation. Terms like "buy" without qualification are misleading in this context, but they won't remove them from store pages because people are more likely to pay higher rates for something if they believe they are actually ownin…
Someone in past threads mentioned that many digital sales website in fact no longer use "buy" anymore, and instead deniably implicate purchases by such expressions as "Add to Cart", "Proceed to Checkout", and "Pay".
Re: Sony makes bold claim about game ownership
#188Earlier quoted context omitted.
I think it depends. If they are also required to allow 3rd party stores, and one of the third parties has a “buy” button while the others have “lease (lifetime)” buttons, it might sway a decent number of people. Same thing with consoles, if one has “buy” and the other “lease”, then it might not convert everyone but could it take 5% of sales? 10%? 20%??
I don't think the general public is engaged enough to understand the difference between "license" and "buy". They will look at the button and think "This is what I click to get it" and don't understand that they are just temporarily renting the thing. To most people, "license" is a noun: something you carry in your pocket to drive. The word is already overused by media vendors to confuse people.
Re: Sony makes bold claim about game ownership
#189On this topic I'd like to give a big kudos to the devs at https://decomp.dev/ who are tirelessly working to decompile old video games for fun, preserving it for future generations.
Re: Sony makes bold claim about game ownership
#190If buying isn't owning, piracy isn't theft.
In my view this is faulty logic -- Buying in this case is "buying", and is a redefined term inside the legal contract which you choose to agree to when Sony accepts your money for a license to access their published video games, and so, it does not mean buying in the mundane sense of physical goods. I would suggest this workaround: If you don't accept society's rules about related norms, such as you having a differen…
Tell me more about this nonexistent contract I have with Sony.