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Wk. 6 of Vibecoding an MMO

eldermyr.com

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Re: Wk. 6 of Vibecoding an MMO

#22

Why promote this as being vibecoded? There are so many good games out there, why would one choose to spend a moment playing one that the creator of implies is half-assed by how they talk about it? If the game is good and you're proud of it, why not promote it rather than your means of creating it? We are all responsible for our own work at the end of the day, whether we code it ourselves or use AI agents. Emphasizing…

I think it's because people want to see what kind of a train wreck it is by being entirely vibe coded. It's a novelty. And to see what parts might be working normally or have clear heritage from existing RPGs.

Re: Wk. 6 of Vibecoding an MMO

#25

Why promote this as being vibecoded? There are so many good games out there, why would one choose to spend a moment playing one that the creator of implies is half-assed by how they talk about it? If the game is good and you're proud of it, why not promote it rather than your means of creating it? We are all responsible for our own work at the end of the day, whether we code it ourselves or use AI agents. Emphasizing…

Do you also question why photographers list which lens they used to take a photo?

Look I get it, half of us actively hate anything produced by AI. Just like half of photographers hated anything taken by digital cameras

But there is a limited time window before the "I hate this" voice becomes a pedantic minority one. If the rate of AI progress doesn't show you a clear picture of what's coming, maybe it's time to reflect on that.

Re: Wk. 6 of Vibecoding an MMO

#26

Would love feedback!

Started a game and was immediately attacked by a group of spherical green blobs, making it more akin to an action game than an RPG. Maybe put the new user in some kind of town or less hostile environment to walk around in and explore first. Take a look at the first 30-60 minutes of gameplay of something very old like Final Fantasy 1 for NES for an example.

https://en.wikipedia.org/wiki/Final_Fantasy_(video_game)

Re: Wk. 6 of Vibecoding an MMO

#27

Still no storyline. Just random action and attacks. Why am I being attacked? Where am I going and why? Donkey Kong: the princess has been kidnapped by a monkey. I am going to rescue the princess. Simple as that my man.

There is a storyline with the legion, but generally most users aren't motivated by that. I certainly am not in any games I played growing up. Noted tho that there are users here for the plot. So a plot they will get!

Give them a non-binding plot with endless side games?

You can rescue the princess or waste time drinking mead and gambling in the inn.

Re: Wk. 6 of Vibecoding an MMO

#28

Earlier quoted context omitted.

There is a storyline with the legion, but generally most users aren't motivated by that. I certainly am not in any games I played growing up. Noted tho that there are users here for the plot. So a plot they will get!

Give them a non-binding plot with endless side games? You can rescue the princess or waste time drinking mead and gambling in the inn.

Fair. I respect that. I'll work on it!

Re: Wk. 6 of Vibecoding an MMO

#30
I really enjoyed myself for 5 minutes, which is more than I can say for 100 games in my steam lib. For some reason my screen is shaking a lot when I play and it hurts my eyes. Would also recommend talking to show above the head in bold text to encourage social interaction, so easy to miss the chat box.
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