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Fable 5.1 World Modeling

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Re: Fable 5.1 World Modeling

#21
post #9

Cool. But the question remains, what is the point of this? I don't mean to pick on this project specifically, but it's indicative of AI usage in general. You end up with something that's like "wow an AI made this" but it's not really anything that interesting or useful in and of itself. I've yet to see a single agent generated piece of software above that bar.

> I've yet to see a single agent generated piece of software above that bar.

Begs the question, an earnest one: what software would be above that bar?

Re: Fable 5.1 World Modeling

#22
post #2

fable 5.1 generated an interactive 3D union square, and the agent filmed its own tour guide vid inside it. you can walk Powell to Stockton, read the actual storefronts, cross a working intersection, watch a cable car go by. went inside Apple and the Nintendo store, lower level included check source code + more worlds soon

Do you have data on the tokens or $ cost of this?

Re: Fable 5.1 World Modeling

#25

I have experimented with this type of modeling for a RTS game I'm building: https://playwarpact.com Few things: 1. Opus 5 is just as good for this tbh and cheaper. 2. They don't generate optimized 3d models. They have high poly count for simple geometries. 3. A better approach I've utilized for game ready assets is to use the model to create low poly silhouettes of the 3d model and then bake textures that include a l…

why would you force me to login to see what the game is, I have zero information and you're asking me for a password or my google information. hostile and creepy.

Re: Fable 5.1 World Modeling

#28
post #10

Cool demo! That's funny. I literally sketched out something similar 30 minutes ago on paper. I wonder if there was some recent, semi-related article/link that subconsciously prompted the relevance.

we're working on a survey paper about world modeling via code, with folks from frontier labs (qwen omni, oai, etc) and academic institutions (e.g., oxford, stanford, etc) reach out to us about collab: team@philolabs.ai

Re: Fable 5.1 World Modeling

#29

I have experimented with this type of modeling for a RTS game I'm building: https://playwarpact.com Few things: 1. Opus 5 is just as good for this tbh and cheaper. 2. They don't generate optimized 3d models. They have high poly count for simple geometries. 3. A better approach I've utilized for game ready assets is to use the model to create low poly silhouettes of the 3d model and then bake textures that include a l…

[dead]

Re: Fable 5.1 World Modeling

#30

this is really neat. I wonder if people will start building open world games or "AR" games in the vein of Pokemon Go and Ingress based on similar tech. I've had a similar idea for a long time but don't think it was feasible before now due to AI

yes we're working on it! trying to push a few open world rpg games with real economy and game design. it's also super interesting to benchmark the current models' capability in this direction, since this is a naturally hard and multimodal coding task
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