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Altair Basic Interpreter Source Code (1975) [pdf]

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Re: Altair Basic Interpreter Source Code (1975) [pdf]

#5

"FILE WILL BE DELETED AFTER PRINTING" hah I've never seen that before but reminds me to roguelike games. "permadeath coding" would be actually fun. IF compiler error THEN erase code repository or something like this

Or, just buy the source for a dollar and bury it:

https://www.folklore.org/MacBasic.html

Re: Altair Basic Interpreter Source Code (1975) [pdf]

#6
post #3

These two guys* were crazy productive in the 2 months they worked. Just the level of commenting shows how much thought they were able to give it during that span. * plus the math package guy

Does the code work?

I.e., has anyone OCR'd the listing and fed it into an emulator yet?

Re: Altair Basic Interpreter Source Code (1975) [pdf]

#8

"FILE WILL BE DELETED AFTER PRINTING" hah I've never seen that before but reminds me to roguelike games. "permadeath coding" would be actually fun. IF compiler error THEN erase code repository or something like this

The source code (and original assets) to many video games from as late as the 90s has been lost. The publishing company often deleted it after the game shipped, thinking it just took up space. This is one reason why, for example, there hasn't been a substantive remaster of Final Fantasy VII.

Also, it sounds like you described Vigil: https://github.com/munificent/vigil

Re: Altair Basic Interpreter Source Code (1975) [pdf]

#10

"FILE WILL BE DELETED AFTER PRINTING" hah I've never seen that before but reminds me to roguelike games. "permadeath coding" would be actually fun. IF compiler error THEN erase code repository or something like this

Kent Beck called this “test && commit || revert” in 2018, and credits Oddmund Strømme for the idea: https://medium.com/@kentbeck_7670/test-commit-revert-870bbd7...>
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