Fable 5.1 World Modeling
github.com
Fable 5.1 World Modeling
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Re: Fable 5.1 World Modeling
#2check source code + more worlds soon
Re: Fable 5.1 World Modeling
#3Re: Fable 5.1 World Modeling
#4fable 5.1 generated an interactive 3D union square, and the agent filmed its own tour guide vid inside it. you can walk Powell to Stockton, read the actual storefronts, cross a working intersection, watch a cable car go by. went inside Apple and the Nintendo store, lower level included check source code + more worlds soon
> Geometry is derived from OpenStreetMap (ODbL) and USGS 3DEP (public domain).
This is probably how I would have tackled this, saves on time, especially if Fable just writes code to convert OSM data to a reasonable ThreeJS model.
Re: Fable 5.1 World Modeling
#5Fake edit: there is a longer video here 1 min long: https://github.com/PhiloLabs/fable51-worlds/blob/main/union-...
I would be especially curious to see the NPC person/car logic and if they're on rails or what, that's a pretty good NPC density for a demo.
Re: Fable 5.1 World Modeling
#6Re: Fable 5.1 World Modeling
#7Re: Fable 5.1 World Modeling
#8This is the kind of demo that would really benefit from a youtube demo of 2-3 min Fake edit: there is a longer video here 1 min long: https://github.com/PhiloLabs/fable51-worlds/blob/main/union-... I would be especially curious to see the NPC person/car logic and if they're on rails or what, that's a pretty good NPC density for a demo.
Here ya go: - https://github.com/PhiloLabs/fable51-worlds/blob/main/union-... - https://github.com/PhiloLabs/fable51-worlds/blob/main/union-...