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Paint.net 5.2 alpha now runs on Linux

forums.paint.net

101–110 of 192 posts

Re: Paint.net 5.2 alpha now runs on Linux

#101

Earlier quoted context omitted.

It looks like the original post was removed, but there are some screenshots going around (unfortunately X doesn't let you view full-size unless you're logged in): https://x.com/ChrisCroy/status/2094867317163540937

What the hell is going on with those people (or bots?)?

I honestly suspect that if he said he was using OpenAI instead, the results would be completely different. Ever since the DOD thing, pretty much every sub, thread, or reference to Claude, has resulted in vitriol. It mostly materializes as one-line comments and harassment.

What I noticed in this is that literally every single poster has a cartoon avatar. I assume they farm their karma in threads related to a game, movie, show, etc.

Re: Paint.net 5.2 alpha now runs on Linux

#102

Apparently the author got a surprising amount of backlash on Bluesky: https://bsky.app/profile/rickbrew.bsky.social/post/3muiv4phe...

The backlash is so completely unwarranted. This is a piece of free software where the creator is making it easier to use on free software platforms. If you don't want PDN on Linux because you hate AI no matter what, then don't use it. Don't rage attack the creator so that others can't use PDN.

Thanks Rick Brewster! I love PDN. It isn't as capable as Photoshop, but it isn't a rental, and it does 99% of what I need it to do. I've even bought it on the Microsoft Store just to support it.

Re: Paint.net 5.2 alpha now runs on Linux

#103
post #86

Earlier quoted context omitted.

> Bun rewrite took 6 days of coding and was a similar number of LoC, so I think a couple of weeks is definitely reasonable, although you probably need more than 5 Claude subs. Bun had numerous standardized and extensive javascript test suites to validate the slop code against. I doubt paint.net has test coverage anywhere near that complete, and without it using LLMs to rewrite something is a much larger risk. Besides…

Obviously the agent would need to build a very extensive test setup for Paint.NET, a lot of it with computer use or something similar. Opening the same files, performing the same clicks, etc should output the same on paint.net and the clone.

Obviously, yes. That's why it needs to be included in any estimate.

My point being "a few weeks and 8M tokens" is wildly unrealistic.

Re: Paint.net 5.2 alpha now runs on Linux

#104
post #78

Earlier quoted context omitted.

I must be naive, but how does that resemble?

he probably means the nitter part, not the literal domain. never occurred to me before tho.

Call me crazy, but for me the next stop after nitter is knitter, not the other thing.

Re: Paint.net 5.2 alpha now runs on Linux

#105
post #49

How much in tokens/Claude subs would it cost to make a paint.net open source clone? Seems like the kind of software that with enough tokens an agent would be able to create from scratch autonomously (because you have a clear goal and reference) I'd guess with 5 max subs running fable 5.1 almost non stop it should be doable in a couple of weeks.

I think it's roughly possible for any piece of software. I think the problem would be how long it would take to polish it afterwards. I think it would be an interesting experiment to run an AI only open source project though. Not sure cloning another paint program is really worth the effort however.

> I think it's roughly possible for any piece of software.

Still not possible for games (many people are attempting it on X).

It's definitely getting better with every new model and it's just a matter of time before they can actually do it.

Fable 5.1 is quite strong

https://x.com/loktar00/status/2095192155086057978

(that's just a main menu, other people are attempting entire games which is way more difficult of course and results much weaker)

Re: Paint.net 5.2 alpha now runs on Linux

#107

Earlier quoted context omitted.

Exile usually connotes being forced out from a place. The distinction is important because no one asked them to leave.

I originally had "self exiles" but thought the Xile pun was funnier :P

"Xodus"!

Re: Paint.net 5.2 alpha now runs on Linux

#109
post #86

Earlier quoted context omitted.

Obviously the agent would need to build a very extensive test setup for Paint.NET, a lot of it with computer use or something similar. Opening the same files, performing the same clicks, etc should output the same on paint.net and the clone.

Obviously, yes. That's why it needs to be included in any estimate. My point being "a few weeks and 8M tokens" is wildly unrealistic.

Yeah for sure. Easily 10x that. And obviously we're talking just output tokens. I was mostly just pointing out a theoretical lower bound.

Re: Paint.net 5.2 alpha now runs on Linux

#110
post #47
post #38

Earlier quoted context omitted.

Pinta is the continuation of this source, it already exists.

Note Pinta was only ever a port of the engine, Pinta's UI is a from-scratch Gtk# clone. Given the compelling reason to use Paint.NET was arguably the UI, that's a pretty big drawback.

The UI is pretty similar. It's very intuitive for someone used to Paint.NET. Pinta definitely satisfies my desire for Paint.NET on Linux.
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