Poisson Disk Sampling
stripeacross.com
Poisson Disk Sampling
1–10 of 26 posts
Re: Poisson Disk Sampling
#2Folks may find https://observablehq.com/@fil/poisson-distribution-generator... useful
Re: Poisson Disk Sampling
#3I love these kinds of problems, because they try to produce what humans perceive as random instead of something truly random. Another great example of this is blue noise
Re: Poisson Disk Sampling
#4Possibly interesting post from Casey Muratori, regarding random placement of grass in games: https://caseymuratori.com/blog_0013, using blue noise.
Re: Poisson Disk Sampling
#5Folks may find https://observablehq.com/@fil/poisson-distribution-generator... useful
Re: Poisson Disk Sampling
#6I'm wondering if it can be used as a low-discrepancy sequence
Re: Poisson Disk Sampling
#7I see the generated points often form lines which would cause aliasing in computer graphics, why not use low discrepancy sequences instead?
Re: Poisson Disk Sampling
#8Still one of the most satisfying debug UIs I ever came up with.
Re: Poisson Disk Sampling
#9Possibly interesting post from Casey Muratori, regarding random placement of grass in games: https://caseymuratori.com/blog_0013 , using blue noise.
Also Casey, but his much cooler/deterministic solution to grass placement, to avoid lines
Re: Poisson Disk Sampling
#10Oh, that’s rather a different sort of disk sampling than I imagined.