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Dwarf Fortress' creator says the industry's in shambles over AI

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Re: Dwarf Fortress' creator says the industry's in shambles over AI

#262
post #192

Earlier quoted context omitted.

Companies haven't been well run in decades, if ever, especially American ones. I've worked for about a dozen companies in my 30+ year career. None have been well run, most are out of business. I do design services now, and have worked with dozens of companies through that, and the pattern continues. We don't have leaders, or people that can make hard decisions, or think for themselves. They all follow the same book o…

> I've worked for about a dozen companies in my 30+ year career. None have been well run, most are out of business I did tech consulting early in my career, so got to see a large number of companies as I was working for them. Some good, some bad. There were a few reliable characteristics about the good ones though: - Distilled corporate culture into learnable points, ensured everyone learned those, and then reliably…

Amazon?

Re: Dwarf Fortress' creator says the industry's in shambles over AI

#263
post #245
post #115

Earlier quoted context omitted.

This is one of my favorite eras / subjects in tech history. I was just recently reading about the history of the Ultima series and you’re describing Richard Garriott. As games were pressured to be bigger and prettier and use 3D graphics, suddenly the lack of managerial experience (partly) caused the later games to spin out of control and they were forced to release a series of bad titles that brought the whole franch…

If you find this stuff interesting, you can read about the failure of the first game I worked on here [1]. I replied in the comments [2] It says 1997, but dev started in ‘95, I joined in ‘96. I was pretty gutted at the time, I was just 21 years old and had the big dreams of working in games. It soon becomes clear that very few titles succeed. Luckily I had a few wins on the way, but the lack of professionalism really…

Very interesting, thanks for the read. Your comment touches on what I’m talking about- specifically the massive new challenges introduced by rapidly increasing graphical abilities of computers and the demand from consumers to see that in all new titles.

Re: Dwarf Fortress' creator says the industry's in shambles over AI

#265
post #192

Earlier quoted context omitted.

> I've worked for about a dozen companies in my 30+ year career. None have been well run, most are out of business I did tech consulting early in my career, so got to see a large number of companies as I was working for them. Some good, some bad. There were a few reliable characteristics about the good ones though: - Distilled corporate culture into learnable points, ensured everyone learned those, and then reliably…

Amazon?

I'm not sure about the last two, but Amazon nails the first two in spades. Bezos made it abundantly clear the company was about efficiency and scale... and fuck anything else (employees included).

Re: Dwarf Fortress' creator says the industry's in shambles over AI

#266

Earlier quoted context omitted.

> I mean, are we seeing 10x as many movies being released? 20 million videos are uploaded to YouTube every day . >* NYT is now 10x as thick?* One random site I checked says there are 600 million active blogs right now. > Every source of quality has upped its quantity by 10x? I made no claims about quality. If you spend two hours watching Citizen Kane, or two hours watching loot boxed unboxing videos, the fraction of…

> 20 million videos are uploaded to YouTube every day. Tangentially, assuming a median length of 4:03 [0], and a bitrate of 8192 Kbps (8 Mbps for video, 192 Kbps for audio), that’s almost 5 PB per day. That is insane. 0: https://tubestats.io/statistics/video

Hmmm that’s roughly around 5000sqf per year (of growth)
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