Earlier quoted context omitted.
> There are obviously few or no hard technical blockers preventing Valve and the Linux community from supporting any game that runs on Windows The announcement is a proof that your statement here is incorrect. Ubisoft is not banning Linux because they hate you and your money, but because there's a hard technical blocker to implementing an efficient anti-cheat system on Linux and the cost of overcoming this technical…
Except we already know the anti-cheat system they use works on Linux, because other products use it. Therefore we have no evidence that the blocker here is technical: it could be political, process-driven, simple incompetence, or anything else. In any of the latter cases, there can be no conclusion of correctness of the parent comment's claim.
Ubisoft's FOR HONOR will block SteamOS / Linux players starting September 10
131–140 of 165 posts
Re: Ubisoft's FOR HONOR will block SteamOS / Linux players starting September 10
#132Earlier quoted context omitted.
What's up with people on here being jerks and saying > you lie! It's becoming more common, and I know I'll downvote anything that says it because it isn't constructive. Back to the point, the quote definitely says to me that they support Linux other why mention that the game is playable on Steam Deck?
> why mention that the game is playable on Steam Deck? Because it became playable? And now it's not. System requirements are still the same. You can see them on game purchase page.
Re: Ubisoft's FOR HONOR will block SteamOS / Linux players starting September 10
#133Earlier quoted context omitted.
> Steam Linux does not supported sealed/signed boot with secure attestation Even if it did, you wouldn't stop DMA cheaters from hacking the game. This is the slippery slope we see on Windows with Ring 0 anticheat being defeated with spoofed PCI hardware.
That’s nice, but 99% of cheaters (pre-Win11, anyways) were software-only because the software is $0 with free same-day delivery. Turning off the spigot of pure-software cheating almost entirely empties today’s cesspool, which is partly why Windows 11 requires an TPM, and it won’t refill rapidly due to the simple obstacles of hardware product businesses. I know that Nvidia’s been implementing attestation for the PCI l…
Re: Ubisoft's FOR HONOR will block SteamOS / Linux players starting September 10
#134Earlier quoted context omitted.
> Compatibility with my fridge might be the reason I bought that game the game specifically said it only supported windows . that means it explicitly does not support other platforms. they waived their responsibility to cater to your unsupported use case. people who purchased it understood that when they bought it. caveat emptor. if we carry this on much longer my comments are just going to be flagged, so, good luck…
> the game specifically said it only supported windows. I don't see why this matters. > they waived their responsibility to cater to your unsupported use case. I don't see why they should have the right to do that. They could just give me access to the unmodified product they originally sold me, rather than the one they didn't actually sell me, and we'd have no issue. They did support my use case. The fact that they…
What country allows people to return products made years ago simply because they no longer want them? I might have an idea there. My EU country allows only 14 days to return things for no reason.
And also yes, it matters what product promises. Otherwise I can buy the game when some cheat works and when cheat stops working (due to anticheat improvement) demand refund, because it worked one way before, and now it doesn't. Broken product, cheating must be protected by laws.
Re: Ubisoft's FOR HONOR will block SteamOS / Linux players starting September 10
#135Earlier quoted context omitted.
> the game specifically said it only supported windows. I don't see why this matters. > they waived their responsibility to cater to your unsupported use case. I don't see why they should have the right to do that. They could just give me access to the unmodified product they originally sold me, rather than the one they didn't actually sell me, and we'd have no issue. They did support my use case. The fact that they…
> I live in a country with good consumer protection laws. I wish the rest of the world would catch up. What country allows people to return products made years ago simply because they no longer want them? I might have an idea there. My EU country allows only 14 days to return things for no reason. And also yes, it matters what product promises. Otherwise I can buy the game when some cheat works and when cheat stops w…
None that I know of. This is a mischaracterisation of what I wrote.
> And also yes, it matters what product promises. Otherwise I can buy the game when some cheat works and when cheat stops working (due to anticheat improvement) demand refund, because it worked one way before, and now it doesn't. Broken product, cheating must be protected by laws.
If the game doesn't provide a way to roll back to a previous patch, nor allows you to use said cheat (or whatever other additional software for that matter) while running on your own server, then yes, you should be able to get a refund. The product changed from under you, and might now have a fault which prevents you from using it as you (the customer) intended.
If you can roll back and set up your own server, then you still have the complete product you actually bought, with no faults. If the company changes the product from under you, they should be on the hook if that introduces any faults for any users out there.
Gameplay on the company servers is subject to the EULA, most of which ban cheating, which is one of the few reasonable rules they tend to add to those things. In that case, that use case is specifically disallowed, so there's no argument to be made that the game has a fault if a cheat gets patched into extinction. You should however still be able to play using the old patch on your own server. The fact that you can play on your own server and cheat doesn't automatically mean you can do the same on random servers.
Re: Ubisoft's FOR HONOR will block SteamOS / Linux players starting September 10
#136Going forward, I simply will not be purchasing any game that does not work on Linux. I realize that I'll be missing out on some titles, but Windows simply isn't worth the headache. CachyOS has been working great for me. Proton has been amazing. I have had zero problems with the games I typically play -- some of which are multiplayer. Luckily, I have not run into anti-cheat issues yet.
Re: Ubisoft's FOR HONOR will block SteamOS / Linux players starting September 10
#137Earlier quoted context omitted.
That's only because the shirt would be worn. Digital media doesn't wear out. If that shirt never wore out and it suddenly stopped working in a specific way I use it, it would be reasonable to me to return it.
if i manage to install a windows-only game onto my fridge, and then the game gets updated and doesn't work on my fridge anymore, it would be ridiculous to suggest i should get a refund. this is getting silly though. i am saddened that the concept of personal responsibility has been so eroded. best of luck on your refund.
Re: Ubisoft's FOR HONOR will block SteamOS / Linux players starting September 10
#138Earlier quoted context omitted.
> Steam Linux does not supported sealed/signed boot with secure attestation Even if it did, you wouldn't stop DMA cheaters from hacking the game. This is the slippery slope we see on Windows with Ring 0 anticheat being defeated with spoofed PCI hardware.
That’s nice, but 99% of cheaters (pre-Win11, anyways) were software-only because the software is $0 with free same-day delivery. Turning off the spigot of pure-software cheating almost entirely empties today’s cesspool, which is partly why Windows 11 requires an TPM, and it won’t refill rapidly due to the simple obstacles of hardware product businesses. I know that Nvidia’s been implementing attestation for the PCI l…
Which is why I said, even if Linux enforced TPMs, secure runtimes and signed kernels, you'd still be loading firmware blobs and trusting HID/PCI hardware just the same as Windows. Linux would still be attacked, singled-out and made a pariah regardless, so it's good that Valve and the kernel devs generally ignore these design suggestions.
Re: Ubisoft's FOR HONOR will block SteamOS / Linux players starting September 10
#139Earlier quoted context omitted.
I've gotten very comfortable not owning Ubisoft games[1]. [1] https://www.ign.com/articles/ubisoft-exec-says-gamers-need-t...
Actually, the intent was to preserve the sense of pride and accomplishment by motivating players to play through their purchases instead of hoarding them indefinitely. You think you want a permanent game library, but you don't. Do you guys not have free time? It shouldn't be that hard to finish a game well within its service life anyways.
I’ve recently re-played games I enjoyed in the 90s.
I listen to my dad’s old vinyl records.
Why the hell should my game purchases evaporate after some arbitrary and unpredictable amount of time?
Re: Ubisoft's FOR HONOR will block SteamOS / Linux players starting September 10
#140This is funny since they are literally using "Easy Anti Cheat" and that fully supports Linux. From what I understand Easy Anti Cheat, makes it very easy for developers to run on Linux, basically it is a compile setting to support it. It is one of the anti-cheat providers that had decent Linux support since the beginning. Back before Proton and when it was new developers often denied requests for turning on Linux supp…