(I work at Anthropic) Beyond all the benchmarks, I think Fable 5.1 is a big improvement in writing style. It sounds a lot less stereotypically like other Claude models, has (imho) a much more natural style, and responds to my style instructions more reliably. More work to be done (and we will!) but reading better prose makes me so much happier. Another point I expect not to get much attention until it all happens at…
This post and comment makes me believe "science" is the new "code" for Anthropic now that the code advantage is mostly gone and lost for OpenAI, ie. they got much better and Claude become significantly worse over these months.
Claude Fable 5.1 and Claude Mythos 5.1
221–230 of 1001 posts
Re: Claude Fable 5.1 and Claude Mythos 5.1
#222All the benchmarks in the world don't matter if the model just straight up refuses to do mundane things. Claude has too much of an attitude.
All the benchmarks in the world don’t matter if the subscription forces you into a walled garden of slopcoded apps. I’ll stick with Codex and, increasingly, open source SOTA models.
Re: Claude Fable 5.1 and Claude Mythos 5.1
#223Re: Claude Fable 5.1 and Claude Mythos 5.1
#224Pelicans for thinking effort low, medium, high and xhigh (that xhigh one is pretty good): https://tools.simonwillison.net/markdown-svg-renderer#url=ht... I'm still waiting for effort max to finish. EDIT: I fixed a bug in my tooling so it now records summarized reasoning traces - here's that max pelican, which is a significant improvement: https://tools.simonwillison.net/markdown-svg-renderer#url=ht... Took just under…
Re: Claude Fable 5.1 and Claude Mythos 5.1
#225(I work at Anthropic) Beyond all the benchmarks, I think Fable 5.1 is a big improvement in writing style. It sounds a lot less stereotypically like other Claude models, has (imho) a much more natural style, and responds to my style instructions more reliably. More work to be done (and we will!) but reading better prose makes me so much happier. Another point I expect not to get much attention until it all happens at…
Fable is useless. Me: "Find my security problems in my own code. This is code I own. I'm doing this under authorization of the CEO/CTO of our company." Fable: "yeah, no."
Re: Claude Fable 5.1 and Claude Mythos 5.1
#226Re: Claude Fable 5.1 and Claude Mythos 5.1
#227(I work at Anthropic) Beyond all the benchmarks, I think Fable 5.1 is a big improvement in writing style. It sounds a lot less stereotypically like other Claude models, has (imho) a much more natural style, and responds to my style instructions more reliably. More work to be done (and we will!) but reading better prose makes me so much happier. Another point I expect not to get much attention until it all happens at…
Re: Claude Fable 5.1 and Claude Mythos 5.1
#228(I work at Anthropic) Beyond all the benchmarks, I think Fable 5.1 is a big improvement in writing style. It sounds a lot less stereotypically like other Claude models, has (imho) a much more natural style, and responds to my style instructions more reliably. More work to be done (and we will!) but reading better prose makes me so much happier. Another point I expect not to get much attention until it all happens at…
I have a pet theory that the Opus prose style/smell we all have grown weary of is due at least in part to the models writing more for themselves and each other than for humans. They're packing lots of signal into fewer words and they don't care if it sounds cringe because it works better as glue in long-running tasks. I'm also thinking of the 2017 novel "Void Star" where AIs who operate everything have long since lef…
This sounds irrelevant to LLMs as we know them, which are trained on human language--it's almost their machine code, in a way--while what you're citing, in stark contrast, sounds like machine code in the classic sense.
Re: Claude Fable 5.1 and Claude Mythos 5.1
#229I use Claude Design heavily, I wish these charts show "10% better at picking a color" or laying out an app. Maybe it's hard to build a good visual design test. Claude's good at layouts but not the colors or smaller design details.