Paint.net 5.2 alpha now runs on Linux
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Paint.net 5.2 alpha now runs on Linux
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Re: Paint.net 5.2 alpha now runs on Linux
#2Re: Paint.net 5.2 alpha now runs on Linux
#3Re: Paint.net 5.2 alpha now runs on Linux
#4Sounds good, but why a .Net app can't work with .NET 10? Does it use Windows-only features?
They added the support by slopping a Direct2D emulation layer together.
Re: Paint.net 5.2 alpha now runs on Linux
#5https://blog.paint.net/2007/12/04/freeware-authors-beware-of...
Paint.net likely still benefits from the announcement of "Open Source Alternative To Microsoft Paint" long after switching to a proprietary license, which I find more dubious than using MIT-licensed code without giving credit to the author.
Also I rather doubt a "clean-room reverse-engineered rewrite of Direct2D" can be "written by our good friend Claude, without whom this would NOT have been possible"?
Re: Paint.net 5.2 alpha now runs on Linux
#6Paint.net was originally MIT licensed but the author closed its source because people did not give him credit. Note: The MIT license does not require credit. https://blog.paint.net/2007/12/04/freeware-authors-beware-of... Paint.net likely still benefits from the announcement of "Open Source Alternative To Microsoft Paint" long after switching to a proprietary license, which I find more dubious than using MIT-licensed…
The MIT notice starts with “Copyright (c) ”, and who uses the code must include that line in any derived work.
> Also I rather doubt
Do you doubt Claude's rewrite can be defined as “clean room” (I also do)? Or that Claude is able to rewrite it? Or that it would not have been possible otherwise?
Re: Paint.net 5.2 alpha now runs on Linux
#7Re: Paint.net 5.2 alpha now runs on Linux
#8Paint.net is the only thing I miss from my days on Windows machines, so super excited about this!
Re: Paint.net 5.2 alpha now runs on Linux
#9> Direct2D has always been the biggest hurdle for Paint.NET on WINE, and it's clear that it will never be completed enough for Paint.NET's use. And I can't just "disable" the use of Direct2D. So, instead, Paint.NET now has an internal, from-scratch, clean-room reverse-engineered rewrite of Direct2D that it uses on WINE (triggered by using /wine). It lives in PaintDotNet.Windows.Direct2D1.Managed.dll. This was written by our good friend Claude, without whom this would NOT have been possible and would NEVER have happened.
> Most of this code is, as they say, "vibe coded." By that I mean that it has not been thoroughly reviewed, it's more "trust me bro" style. I cannot possibly review 180,000 lines of code, it's just way way way too much. For reference, the rest of Paint.NET is about 700,000 lines of code and I've been working on it for over 20 years. I did thoroughly review any code that had to be changed or added elsewhere in the Paint.NET code base (refactoring and integration points, etc.). Over time I do hope that more of this code will be vetted by real humans and also by more advanced AI models.
[0]: https://forums.paint.net/topic/134563-%F0%9F%8D%B7-extremely...