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Show HN: Fly By – retro biplane flying game

michaelteter.com

1–6 of 6 posts

Show HN: Fly By – retro biplane flying game

#1
Feedback welcome. Best on desktop. Works on mobile, but needs more polish there.

My concept, my guidance, and Gemini Flash doing the work. Took about 4 hours and 50+ conversations with Gemini.

Big Kudos to Gemini Flash (since 3.5 and later), because I have had great success with it on many projects.

Show HN: Fly By – retro biplane flying game
michaelteter.com

Re: Show HN: Fly By – retro biplane flying game

#4
Nice job - it kind of reminds me of the rocket barrel levels in Donkey Kong Country: Tropical Freeze.

Feedback: Consider playing with the physics of the plane depending on your pitch, so that some parts of some levels might require you to deliberately pitch down for a few seconds to build up some "stored speed".

Re: Show HN: Fly By – retro biplane flying game

#5
post #4

Nice job - it kind of reminds me of the rocket barrel levels in Donkey Kong Country: Tropical Freeze. Feedback: Consider playing with the physics of the plane depending on your pitch, so that some parts of some levels might require you to deliberately pitch down for a few seconds to build up some "stored speed".

It basically does this. If you are in level flight or a dive, you increase speed up to a certain max (level flight max is less than dive max). If you climb, you bleed off speed. To reach high balloons, you often need to build up more speed before you can climb high enough.

There's probably room for improvement, but it's already enough fun that I can play it for several minutes at a time.

Now I'm trying to decide if there's anything else of value to add - without making it too much of anything. I think I'm about finished now.