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Supercell is bigger than EA in terms of monthly iOS revenue

arcticstartup.com

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Re: Supercell is bigger than EA in terms of monthly iOS revenue

#4
post #2

I wonder if Supercell's widely advetised cells structure explains their success (and could be learned from?) or if it's just a "secret sauce" myth they cultivate to add flair to a well-run and/or lucky company.

Having visited the offices a few times and met the team, it's definitely not a myth. The cell structure is there and in action. Whether it is a "secret sauce" to success remains to be seen in the long run (Say 5-10 years at least).

That being said, the team is amazing and they definitely seem to know what they are doing. Besides, similar company structures already exist in other successful companies, in the gaming industry the best that comes to mind is that of Valve corporation.

Not a cell structure per say, but very similar work and leadership attitude.

Re: Supercell is bigger than EA in terms of monthly iOS revenue

#5
"efficiently monetizing their userbase."

Is this newspeech for ripping off their customers?

I don't know their games, but I wouldn't be surprised if their clients are mostly teens maxing out their parents credit cards. Yeah sorry, I am a bit in a cynical mood I suppose.

Re: Supercell is bigger than EA in terms of monthly iOS revenue

#6
2 years ago they started with a high quality Browsergame in Flash called Gunshine (a casual RPG) which didnt work and was closed down. They then seem to have shifted focus to mobile and do amazing things there, which was only a matter of time because of their top team.

Re: Supercell is bigger than EA in terms of monthly iOS revenue

#7
I do think that clash of clan is much better than other games i have played so far. I have played other games (dungeon hunter) which asks me to pay up for virtual coins, gems if i have to progress in next set of levels, but with COC i can do just fine without spending any money.

Love COC ;)

Re: Supercell is bigger than EA in terms of monthly iOS revenue

#8
With all this talk about how the good days of the app store are over, it is good to see a relatively unknown company making it. I also noticed that a big part of the Apple selection for the end of the year is made by indie developers, like Super Hexagon, Letterpress or the education stuff from l'Escapadou, which means that they will probably make a lot of money.

With talent and flair, it is still possible to do it. Easy success for trivial apps is over but what Apple did to remove the barriers to entry for indies still makes the app store very interesting.

Re: Supercell is bigger than EA in terms of monthly iOS revenue

#9
Funnily enough I finally picked up clash of clans because a guy in the office kept pestering me to give it a go. It's very nicely put together and I can't remember the last time someone in the office harassed me into picking up a game. Particularly someone I'd classify as a non gamer.
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