2004 RuneScape fit a multiplayer RPG into 56k dial-up
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Re: 2004 RuneScape fit a multiplayer RPG into 56k dial-up
#2Re: 2004 RuneScape fit a multiplayer RPG into 56k dial-up
#3https://en.wikipedia.org/wiki/History_of_massively_multiplay...
i think the author would find ultima online emulators interesting
Re: 2004 RuneScape fit a multiplayer RPG into 56k dial-up
#4not to take away from the article, but some did with similar fidelity on 14.4k https://en.wikipedia.org/wiki/History_of_massively_multiplay... i think the author would find ultima online emulators interesting
Re: 2004 RuneScape fit a multiplayer RPG into 56k dial-up
#5not to take away from the article, but some did with similar fidelity on 14.4k https://en.wikipedia.org/wiki/History_of_massively_multiplay... i think the author would find ultima online emulators interesting
Oh Britannia, how you were so amazing before the Tramel/Felucia split.
Re: 2004 RuneScape fit a multiplayer RPG into 56k dial-up
#6Is this article just an analysis of the Lost City[0] codebase without linking Lost City? [0] https://github.com/LostCityRS
Re: 2004 RuneScape fit a multiplayer RPG into 56k dial-up
#7Re: 2004 RuneScape fit a multiplayer RPG into 56k dial-up
#8not to take away from the article, but some did with similar fidelity on 14.4k https://en.wikipedia.org/wiki/History_of_massively_multiplay... i think the author would find ultima online emulators interesting
Re: 2004 RuneScape fit a multiplayer RPG into 56k dial-up
#9Re: 2004 RuneScape fit a multiplayer RPG into 56k dial-up
#10I don't understand how RuneScape managed to get the traction it did. 2004 was the same year World of Warcraft came out!