Earlier quoted context omitted.
> Good UX I believe doesn't mean that the implementation details are hidden, but conveyed in a way that is human-readable. You do not hide the machine from the man, but translate between them in a way that makes neither of them invisible. This is where skeuomorphism used to be king before computers ate the world. In the 90s everybody knew how a paper book worked, so document readers presented as books. Everyone knew…
Skeuomorphism didn't fail. It feel out of fashion with designers. We should distinguish between skeuomorphic interaction design and skeuomorphic iconography. Attempts at skeuomorphic interaction design did fail badly, I'll give you that. Document readers that expect you to turn the page by pulling at the edge of the page, mimicking a page turn in a physical book, they're terrible. But skeuomorphic iconography works:…
It would be like if smashing magazine put out an article in 2015 about everybody moving to a “microservices architecture” and then any time any kind of software development came up in a design forum, someone would awkwardly shoehorn the discussion into a framework of microservices vs monolithic applications. (Even better, when a developer would come along and try to give a more nuanced perspective, the designers would see themselves as the authority in the conversation because all the other designers around agreed with them.)
If you really want to dig into the nerdy conceptual side of icon design, triadic semiotics is the far more interesting rabbit hole to fall down.