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Haiku R1/beta6 has been released

haiku-os.org

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Re: Haiku R1/beta6 has been released

#72
post #60

Earlier quoted context omitted.

I'm curious why velocity is sooooo important. Every single AI discussion that I've read always always always mentions velocity or development speed as though that somehow is the ultimate goal. Why does it matter if your velocity isn't as fast as everyone else? Maybe taking things slowly might actually be a good thing. I'm not at all trying to be overly critical or pissy; I'm genuinely curious as to why this is always…

Velocity of LoC isn't important. Velocity of user visible improvements can matter if a project feeds off of usage and popularity. Or at least that velocity matters until the OS is capable enough to satisfy the user base.

I... Don't agree with this. If your users have followed your projects developments even remotely reasonably, you taking a few months to implement something or to figure something out is not a sign that the project is dead. It would be one thing if your project was completely inactive for like 2-3 years.

Re: Haiku R1/beta6 has been released

#74

Earlier quoted context omitted.

What really sets Haiku (and the preceding BeOS) apart is that it's built for the express purpose of being a desktop operating system. As good as desktop Linux has gotten it still suffers from servers being the chief use case for Linux-based OSes, seen in quirks such as how poorly it handles running out of memory (not as big of a deal in the server world, particularly in the container era; just tweak your setup and re…

The problem is, Linux is improving too quickly for Haiku. I have been looking forward to running Haiku as a daily driver for years. And it is almost there. It may even be good enough now for many people. Modern browsers really help. But I was amazed recently when I put Haiku on an old laptop that was already running Linux. I remember Haiku being so lean and fast and multi-tasking so smoothly. But honestly Linux felt…

Cosmoe and VitruvianOS are two different approaches of "Haiku" you may find interesting.

Cosmoe works at the application toolkit level, allowing to build and run BeOS/Haiku apps on Linux. The toolkit is then implemented using Linux classic APIs.

Vitruvian is Haiku on the Linux kernel (with some extra modules).

https://gitlab.com/haydentech/cosmoe https://v-os.dev/

Re: Haiku R1/beta6 has been released

#76
post #42

Earlier quoted context omitted.

Looks like a user that was porting to ARM64 disagrees with the Haiku AI stance: https://github.com/rcarmo/haiku-arm64-build#haiku-arm64-buil...

Makes sense. I had codex port haiku to arm64. Works decently, fun to play with on my Mac.

What I'd love to see (but likely lack the skill to, even with Claude Opus) is PowerPC. Haiku would look great on an iMac G4.

Re: Haiku R1/beta6 has been released

#77
post #60

Earlier quoted context omitted.

Haiku should rethink that AI rule. Put very high code quality gates in place, sure, but Haiku in particular is a very low-velocity project and AI could help them so much. There is no reason you can't produce high-quality code with AI conformant to your style guidelines and structural preferences, it just takes a lot more effort than the slop.

I'm curious why velocity is sooooo important. Every single AI discussion that I've read always always always mentions velocity or development speed as though that somehow is the ultimate goal. Why does it matter if your velocity isn't as fast as everyone else? Maybe taking things slowly might actually be a good thing. I'm not at all trying to be overly critical or pissy; I'm genuinely curious as to why this is always…

Velocity is important because we all eventually die.

I've been following Haiku since it was announced. In that time a couple of personal friends have passed on, and a number of family members. In that time children have been born, gone to school, grown into adults, and had children of their own.

Projects that drag on forever make for an interesting artistic statement, but if their goals in any way include utility then velocity is important because time is important.

Re: Haiku R1/beta6 has been released

#80
post #77
post #60

Earlier quoted context omitted.

I'm curious why velocity is sooooo important. Every single AI discussion that I've read always always always mentions velocity or development speed as though that somehow is the ultimate goal. Why does it matter if your velocity isn't as fast as everyone else? Maybe taking things slowly might actually be a good thing. I'm not at all trying to be overly critical or pissy; I'm genuinely curious as to why this is always…

Velocity is important because we all eventually die. I've been following Haiku since it was announced. In that time a couple of personal friends have passed on, and a number of family members. In that time children have been born, gone to school, grown into adults, and had children of their own. Projects that drag on forever make for an interesting artistic statement, but if their goals in any way include utility the…

Not everything has to happen in your or my lifetime. Not everything will happen in our lifetimes. If time is so important, Haiku was never going to work for you anyways on account of it being niche, which adds friction, which adds time. Velocity isn’t going to fix this either
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