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EVE Online moves to Python 3

eveonline.com

101–110 of 234 posts

Re: EVE Online moves to Python 3

#101

When python started incorporating asyncio my initial reaction was fairly negative. I was behaving like a grumpy graybeard programmer ("kids these days should learn how to use concurrency instead of working on a new runtime altogether!" [0]). But after using it for a production project I have to say I'm deeply satisfied and surprised by the maturity, quality of APIs and performance in general. I was proven wrong and I…

For me it is quite bad, but just we are now used to it. In the same way that when you ask Windows users about all the bugs and problems they have with their system, they often say that they don't have any. And ten seconds later, will click "ok" on a random crash popup they didn't even read the content of.

You made a wild claim about ayncio and backed it up with a wild anecdote about windows and its users?

Re: EVE Online moves to Python 3

#102
post #39

Earlier quoted context omitted.

I started more than 15 years ago and recently got back into it. I would say that game has stagnated a lot more, character numbers may seem like it isn't that low but in reality most people who play it has around 5 accounts which they multibox with. So number of actual people who play it went really down. It is looking bleak for the future, and i can confidently say that it is all CCP's fault (called Fenris Creations…

Keep an eye out for EVE vanguard, an Eve-related extraction FPS. It might scratch the itch for many who perhaps enjoyed the universe but don't want to (or can't) spend the enormous time to ramp up again.

My comment included EVE Vanguard. I tried it. As someone who played FPS all his life starting from Quake 1 and Wolfenstein 3D, and all the AA and AAA FPS that came afterwards, EVE Vanguard feels like a money laundering scheme at this point. Nowadays a single person with access to he SOTA AI models and engines like Unreal, can make a much better and polished game in less time. It's gonna be an absolute DoA. The only reasons CCP is still able to operate is the addicts (mostly old men with no other hobby) that has spent thousands upon thousands on their accounts can't let go.

Re: EVE Online moves to Python 3

#106
> Some of you may remember upgrading to Stackless Python 2.5 in 2007, then to Stackless Python 2.7 in 2010. That was the last time EVE changed its Python version.

Yikes. 2010 ... python is built forever.

But, ignoring this - I think when the "scripting" languages can bridge the speed penalty towards C, even if not reaching it for many reasons, then they become real contenders here.

Re: EVE Online moves to Python 3

#107
post #62

Can an experienced player gives us a summary of what's the "vibe" of the EVE online community these days? I was lightly involved ~15 years ago.

The thing I miss the most about Eve Online is the immersive free market economy. I long for a true, in-depth economic MMO more than the space veneer around the order book. Buy low, sell high. Specialize in industry, trading, transportation. Add a little bit of light PvP to inject chaos and it's more fun than playing the stock market. (I am actually designing such a game, but I'm open to suggestions) My main activity…

[deleted]

Re: EVE Online moves to Python 3

#108
post #91

Earlier quoted context omitted.

Keep an eye out for EVE vanguard, an Eve-related extraction FPS. It might scratch the itch for many who perhaps enjoyed the universe but don't want to (or can't) spend the enormous time to ramp up again.

EVE is on the list with Dwarf Fortress for me. I'm interested in it. I absolutely see the appeal of them, and wish I had played them instead of WoW back when I was 20. But today? Ain't nobody got time for that.

Dwarf fortress is the “reading a book” of vidya for sure.

But sometimes I personally forget that it’s allowed and enjoyable to just read 20 mins here and there…

Re: EVE Online moves to Python 3

#109
post #91

Earlier quoted context omitted.

Keep an eye out for EVE vanguard, an Eve-related extraction FPS. It might scratch the itch for many who perhaps enjoyed the universe but don't want to (or can't) spend the enormous time to ramp up again.

EVE is on the list with Dwarf Fortress for me. I'm interested in it. I absolutely see the appeal of them, and wish I had played them instead of WoW back when I was 20. But today? Ain't nobody got time for that.

As someone who really no life fit and played WoW, Dwarf Fortress, and EVE in my 20s, you didn’t miss much. My most momentous EVE achievement was betraying my online “friends” who had mostly stopped playing, blowing up all their expensive ships for the insurance payout, then like a true space pirate losing all my ill gotten gains playing Space Poker.

EVE (and other MMOs) had their moment and the ideas of MMOs with a persistent lived in world were very cool but the moment for them seems to have sadly passed beyond the horizon for whatever reason. If you had asked me 20 years ago I would have told you MMOs were the future of gaming.

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