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SteamOS 3.9.0 Preview

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11–20 of 27 posts

Re: SteamOS 3.9.0 Preview

#11
post #9
post #8

Earlier quoted context omitted.

Me too. Are you able to run full screen programs like games on a monitor with this latest OS? The version before this broke fullscreen when I updated to the Wayland stable branch so I had to revert to X11 SteamOS.

Haven’t used mine to play games in ages, not sure. Haven’t installed the update yet because I don’t want my dev environment to get accidentally borked. But yes, the previous version couldn’t even play videos full screen.

Same. Videos too yeah. Hopefully this update fixes it but I don't see it mentioned. Weird how something like that makes it into Stable.

There is a command you can run to make the old boot partition the main partition again so reverting the update holds after reboot. Wish they built the command into the GUI.

Re: SteamOS 3.9.0 Preview

#12
post #6

Once KDE 6.8 is released, Valve must add Wayland support for Steam client and Proton/Wine. Also, they should drop 32-bit dependencies for Steam client on Linux, which has been done for Windows and macOS long ago.

Must?

Re: SteamOS 3.9.0 Preview

#13
post #6

Once KDE 6.8 is released, Valve must add Wayland support for Steam client and Proton/Wine. Also, they should drop 32-bit dependencies for Steam client on Linux, which has been done for Windows and macOS long ago.

Supporting old games is important for me or I'll use a distro that doesn't fuck around for me.

Microsoft fucked up many people's lives and I for one will never let working products get fucked with the same terrible people and their decisions.

Re: SteamOS 3.9.0 Preview

#14
post #13
post #6

Once KDE 6.8 is released, Valve must add Wayland support for Steam client and Proton/Wine. Also, they should drop 32-bit dependencies for Steam client on Linux, which has been done for Windows and macOS long ago.

Supporting old games is important for me or I'll use a distro that doesn't fuck around for me. Microsoft fucked up many people's lives and I for one will never let working products get fucked with the same terrible people and their decisions.

+1. Most games, once shipped, completely disband their development team.

If you require game developers to even so much as recompile their game, they simply cannot do it. If you want the game to keep working, you have to guarantee ABI compatibility in perpetuity.

Re: SteamOS 3.9.0 Preview

#16
post #13
post #6

Once KDE 6.8 is released, Valve must add Wayland support for Steam client and Proton/Wine. Also, they should drop 32-bit dependencies for Steam client on Linux, which has been done for Windows and macOS long ago.

Supporting old games is important for me or I'll use a distro that doesn't fuck around for me. Microsoft fucked up many people's lives and I for one will never let working products get fucked with the same terrible people and their decisions.

I don't think Steam being 64bit stops you launching 32bit games, just reduces the need for all the 32bit dependencies to use Steam at all.

Re: SteamOS 3.9.0 Preview

#17
post #13

Earlier quoted context omitted.

Supporting old games is important for me or I'll use a distro that doesn't fuck around for me. Microsoft fucked up many people's lives and I for one will never let working products get fucked with the same terrible people and their decisions.

+1. Most games, once shipped, completely disband their development team. If you require game developers to even so much as recompile their game, they simply cannot do it. If you want the game to keep working, you have to guarantee ABI compatibility in perpetuity.

64-bit machines run 32-bit software just fine.

Re: SteamOS 3.9.0 Preview

#18
post #16
post #13

Earlier quoted context omitted.

Supporting old games is important for me or I'll use a distro that doesn't fuck around for me. Microsoft fucked up many people's lives and I for one will never let working products get fucked with the same terrible people and their decisions.

I don't think Steam being 64bit stops you launching 32bit games, just reduces the need for all the 32bit dependencies to use Steam at all.

I'm in favor of removing 32-bit dependencies from steam-the-application, except that you still need 32-bit libraries to run 32-bit games in Wine.

Having steam depend on those libraries directly means that when you install you get all the libraries you'll need and you won't run into issues later on when you go to run a 32-bit game and it can't load the appropriate 32-bit system libraries for you. It's annoying for sure but it simplifies the user experience dramatically (especially if you're just installing Steam directly on Ubuntu or something).

Re: SteamOS 3.9.0 Preview

#19

Earlier quoted context omitted.

+1. Most games, once shipped, completely disband their development team. If you require game developers to even so much as recompile their game, they simply cannot do it. If you want the game to keep working, you have to guarantee ABI compatibility in perpetuity.

64-bit machines run 32-bit software just fine.

Tell that Apple and Android. I have 32 bit native software which can't run on modern devices at all.

Re: SteamOS 3.9.0 Preview

#20
post #18
post #16

Earlier quoted context omitted.

I don't think Steam being 64bit stops you launching 32bit games, just reduces the need for all the 32bit dependencies to use Steam at all.

I'm in favor of removing 32-bit dependencies from steam-the-application, except that you still need 32-bit libraries to run 32-bit games in Wine. Having steam depend on those libraries directly means that when you install you get all the libraries you'll need and you won't run into issues later on when you go to run a 32-bit game and it can't load the appropriate 32-bit system libraries for you. It's annoying for sur…

This is why Windows still ships 32bit libraries, after all these years.
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