Oh my goodness, now you're conflating copyright with trademark law. This discussion is quite muddied. There are folks that are claiming intellectual property on the gameplay (that would be a patent and you can't patent gameplay, pokemon notwithstanding). There are folks that are claiming that the actual assets are derivatives of copyrighted work. This is obviously untrue if you've been following the mine test projects for any length of time. And now you're arguing the trademark angle, which is a wholly different argument based on customer confusion.
None of these three pillars of intellectual property law are an issue for Minetest or Luanti. The engine itself is a long-standing open-source engine that they decided to build a block-based game inside of. The assets used to build that game are entirely original or licensed under an open-source license. They are not derivatives of proprietary work. The engine has been released under the names Minetest and Luanti. Neither of these are a conflicting trademark with Minecraft, and no one has claimed any customer confusion. Finally, the idea of a 3D world composed of different types of blocks that can be created and destroyed is not protected by any intellectual property.
I am not a lawyer, but I study these things. 99% probable this gets reinstated with no further action.