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Inception-style curved map for turn-by-turn directions

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Re: Inception-style curved map for turn-by-turn directions

#162
post #114
post #111

Earlier quoted context omitted.

This is also a problem with Google Maps navigation. It is always showing the perspective looking straight ahead of your current direction, even when you're approaching a sharp turn. Instead, the perspective should be along a vector connecting your current location with the point where the navigation's path crosses the edge of the display, pointing straight up.

That seems very wrong and unintuitive for U-turns.

Of course it could still have some maximum allowed rotation threshold.

Re: Inception-style curved map for turn-by-turn directions

#163
post #111

Earlier quoted context omitted.

This is also a problem with Google Maps navigation. It is always showing the perspective looking straight ahead of your current direction, even when you're approaching a sharp turn. Instead, the perspective should be along a vector connecting your current location with the point where the navigation's path crosses the edge of the display, pointing straight up.

So why not use 2D maps, have people lost the ability to read North up maps? I swear ever since paper maps have not been used in cars, people have gotten spatially dumber.

2D map would work the same way with my proposal. The "north is up" part is the issue for me, I'd like to have the rotation oriented in such a way that (the visible part of the path to) my destination is up.

Re: Inception-style curved map for turn-by-turn directions

#164
post #27

This is a really good proof of concept. I would use this. Something about the moment of the turn itself isn’t working for me though. Just before the turn you have essentially no information about the route ahead, until after the turn is completed. This would make a sequence of consecutive turns difficult to navigate.

Why? There's no benefit to the first person view part of it at all.

Re: Inception-style curved map for turn-by-turn directions

#167

Earlier quoted context omitted.

So why not use 2D maps, have people lost the ability to read North up maps? I swear ever since paper maps have not been used in cars, people have gotten spatially dumber.

I love north-up maps because I find they give me way better spatial context. My truck’s nav system gives north-up as an option but my phone and my truck map both suffer from the same problem on different axes. My phone sits in its holder vertically, so I have way more north-south context than east-west. The truck screen is landscape, same problem north-south! A square map north-up would be amazing!

Obviously the answer is to get a square phone. One of those foldables?

Re: Inception-style curved map for turn-by-turn directions

#168
That's nice however I'll be surprise you can patent a few transformation matrices for an effect present in the public Zeitgeist since more than a decade. The core of the technique being Gaussian Splatting I guess I wonder how you'll get the data, except maybe SFM-ing your way through a worldwide collaborative effort.

I suppose Google could do something like that with their own data.

Re: Inception-style curved map for turn-by-turn directions

#169

Patent Pending, In europe? TIL Software Patents are still totally a thing in Europe via a back door.

Depends on a country, not many try to get the backdoor through international trade (effort), and even then local law might make it problematic

Re: Inception-style curved map for turn-by-turn directions

#170
This is really cool. I'm also reminded of a game on SGIs called Mekton. Mekton was originally a mecha-combat RPG designed by Mike Pondsmith, the creator of Cyberpunk (2040, etc.); it was made into a multiplayer video game using OpenGL that was set on a ring-shaped space colony. When you land, you can see the landscape curve upwards ahead of you, as you're on the inside of the ring.
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