Hilariously fast volume computation with the divergence theorem (2018)
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Hilariously fast volume computation with the divergence theorem (2018)
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Re: Hilariously fast volume computation with the divergence theorem (2018)
#2Re: Hilariously fast volume computation with the divergence theorem (2018)
#3Re: Hilariously fast volume computation with the divergence theorem (2018)
#4Re: Hilariously fast volume computation with the divergence theorem (2018)
#5No idea what the author means by "which are equivalent to rendering the mesh and then sampling the render".
Re: Hilariously fast volume computation with the divergence theorem (2018)
#6Re: Hilariously fast volume computation with the divergence theorem (2018)
#7Isn't the same as just taking every triangle from the mesh, calculating the volume of a prism-like polytope between it and its projection on one the planes, and then taking it with a + sign if its projection is oriented in one direction, and with a - sign if it's oriented in another? This kind of formula works based on the basic geometry.
Re: Hilariously fast volume computation with the divergence theorem (2018)
#8Did they also work on the graphics stack for the Asahi project?
Re: Hilariously fast volume computation with the divergence theorem (2018)
#9Isn't the same as just taking every triangle from the mesh, calculating the volume of a prism-like polytope between it and its projection on one the planes, and then taking it with a + sign if its projection is oriented in one direction, and with a - sign if it's oriented in another? This kind of formula works based on the basic geometry.
Re: Hilariously fast volume computation with the divergence theorem (2018)
#10Did they also work on the graphics stack for the Asahi project?