It's pretty amazing what you can do when you embrace LLMs, figure out how to build one high-quality rigorous project with them, and then start working on more projects. You become a machine with your workflow, once again limited only by your time/energy, tokens, and your discretion on how to spend it.
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Decompiling a Nintendo 64 game in 84 days
31–40 of 189 posts
Re: Decompiling a Nintendo 64 game in 84 days
#32Earlier quoted context omitted.
to be fair much of the fun in decompiling/RE is the puzzle solving, it's like a giant crossword puzzle that you fill in bit by bit, slowly figuring out how things work. Having an LLM do large parts of that for you is probably kinda boring for many.
The problem isn't that people consider it boring, it's that the use of LLMs is considered essentially sacrilegious, and whatever end-result that's created is considered tainted, often regardless of the extent of LLM usage. Which does kind of suck. Yeah, it's not nearly as cool to say "I prompted a probabilistic pile of tensors and it did the hard work for me", and I think it majorly adjusts how "impressive" projects…
Meanwhile so many westerners see LLMs as "stealing IP", it becomes a bit paradoxical where the lines get drawn.
Re: Decompiling a Nintendo 64 game in 84 days
#33Re: Decompiling a Nintendo 64 game in 84 days
#34I don’t remember this game at all - and there weren’t many N64 games, especially in the first couple of years.
Re: Decompiling a Nintendo 64 game in 84 days
#35I've been absolutely loving the decomp projects that have been coming out lately. Huge props to the writer for this, Snowboard Kids is a real gem. I'd also encourage people to check out the Legend of Dragoon recomp [1]. It's a real labor of love that has breathed new life into a largely abandoned game. You can play it fully vanilla, or with improved graphics, fixes to cumbersome design choices, bugfixes, etc. [1] htt…
Re: Decompiling a Nintendo 64 game in 84 days
#36What's the legal status of these? Historically there was a notion of "clean room" reimplementation. These days it seems people translate the actual game code into a different representation of that same code and that makes it open source? Github is full of these.
Re: Decompiling a Nintendo 64 game in 84 days
#37I've been absolutely loving the decomp projects that have been coming out lately. Huge props to the writer for this, Snowboard Kids is a real gem. I'd also encourage people to check out the Legend of Dragoon recomp [1]. It's a real labor of love that has breathed new life into a largely abandoned game. You can play it fully vanilla, or with improved graphics, fixes to cumbersome design choices, bugfixes, etc. [1] htt…
Any advances in emulators recently? I would love to see Nintendo get into a legal tussle with Big AI. Giant douche can fight turd sandwiches.
Re: Decompiling a Nintendo 64 game in 84 days
#38It's especially annoying that LLMs/agents are a logical starting point for decompiling old games but there is a significant backlash against it as the gaming community is very anti-AI and consumers of the benefits decompiling offers tend to be noncoders who don't believe that AI can do more than slop. I've seen takes such as "they're too lazy to learn C++" and accepting a PR from someone using Claude taints the proje…
Re: Decompiling a Nintendo 64 game in 84 days
#39I don’t remember this game at all - and there weren’t many N64 games, especially in the first couple of years.
It and the sequel were among two of the best multiplayer games on the system. It was so sad to see the series die when it went portable instead of continuing to be a ton of fun.
For me it was Goldeneye (of course) and Diddy Kong Racing.
Re: Decompiling a Nintendo 64 game in 84 days
#40Earlier quoted context omitted.
The problem isn't that people consider it boring, it's that the use of LLMs is considered essentially sacrilegious, and whatever end-result that's created is considered tainted, often regardless of the extent of LLM usage. Which does kind of suck. Yeah, it's not nearly as cool to say "I prompted a probabilistic pile of tensors and it did the hard work for me", and I think it majorly adjusts how "impressive" projects…
Its curious the cultural differences you see in some places too, a not too uncommon Japanese one I've seen is where the cardinal sin is "stealing" other people's creative works, rather than anything specifically involving LLMs. Meanwhile so many westerners see LLMs as "stealing IP", it becomes a bit paradoxical where the lines get drawn.