Earlier quoted context omitted.
Movies are made by professional videographers that take care to limit the downsides of low fps, such as stuttering (still, sometimes movies will pan too fast and the stuttering makes it painful for me to watch). YouTube is very different, there are lots of amateurs and many of the videos don't need to make people feel like it's a movie. It doesn't seem the soap opera effect really applies when it's just a guy showing…
Right. And if a person knows they are shooting at 24fps they will take greater care to ensure they won’t pan too quickly. Panning too quickly is just bad video, whichever fps you choose.
YouTube Format IDs
51–60 of 87 posts
Re: YouTube Format IDs
#52> HFR stands for "High Framerate", which means up to 60 FPS, whereas non-HFR is limited to 30 FPS Personally I find most ((almost?) all?) >30fps generally unnecessary and just chews through bandwidth, monthly (mobile) data caps, and processing/batteries. Are there specific cases where "HFR" videos are really improving the viewing experience of particular (types of) content? (Note: in the table it's about support for…
> monthly (mobile) data caps Are we back in the early 2000s or something?
The remainder either have an explicit hard cap or some kind of fair use clause that throttles when you reach some undisclosed amount.
Re: YouTube Format IDs
#53Earlier quoted context omitted.
Gaming footage/videos, some games are so fast they are noticeably better to play at (and watch at) 60fps over 30fps.
I think many people would consider 60fps to be a minimum and 30fps to be almost disorienting, even for casual games. Gamers often go for 120-240Hz monitors even.
Re: YouTube Format IDs
#54> HFR stands for "High Framerate", which means up to 60 FPS, whereas non-HFR is limited to 30 FPS Personally I find most ((almost?) all?) >30fps generally unnecessary and just chews through bandwidth, monthly (mobile) data caps, and processing/batteries. Are there specific cases where "HFR" videos are really improving the viewing experience of particular (types of) content? (Note: in the table it's about support for…
>Are there specific cases where "HFR" videos are really improving the viewing experience of particular (types of) content? Yes. Every single one. It's that simple.
Re: YouTube Format IDs
#55Is this in anyway related to the 403 issue with yt-dlp that's been happening for at least a week?
yt-dlp --update-to nightly
Re: YouTube Format IDs
#56> HFR stands for "High Framerate", which means up to 60 FPS, whereas non-HFR is limited to 30 FPS Personally I find most ((almost?) all?) >30fps generally unnecessary and just chews through bandwidth, monthly (mobile) data caps, and processing/batteries. Are there specific cases where "HFR" videos are really improving the viewing experience of particular (types of) content? (Note: in the table it's about support for…
Gaming footage/videos, some games are so fast they are noticeably better to play at (and watch at) 60fps over 30fps.
Re: YouTube Format IDs
#57Earlier quoted context omitted.
I think many people would consider 60fps to be a minimum and 30fps to be almost disorienting, even for casual games. Gamers often go for 120-240Hz monitors even.
No, not very many people would say that. Console games for many years were 30 FPS tops, and people were just fine with it. It's only a small but vocal minority that insists on 60 FPS as some kind of minimum.
They didn't have a choice. It was literally "be fine with it" or "don't play most games". Console players complain now if a game only runs 30fps, because you can't really go back. It's just not possible to play some genres at 30fps.
Re: YouTube Format IDs
#58Earlier quoted context omitted.
I think many people would consider 60fps to be a minimum and 30fps to be almost disorienting, even for casual games. Gamers often go for 120-240Hz monitors even.
Last time I went to the movies I didn't have a good time watching "motion" at 24Hz on a large screen while used to watch motion at 240Hz on a small screen. I felt I was looking at a powerpoint presentation or an animation made at the edge of a (paper) notebook.
Re: YouTube Format IDs
#59Earlier quoted context omitted.
> Yes. Every single one. It's that simple. I've found that zero of the videos that I've ever seen that were 60fps improved things: certainly if I went full screen I could notice the resolution of 1080@60 versus 720@30, but in a standard browser window it was none.
If you don’t even see the difference between 1080p and 720p, there’s something else going on.
Re: YouTube Format IDs
#60Earlier quoted context omitted.
40fps is probably 30fps with poor frame pacing. Most displays are 60Hz so there’s no benefit to being any non fraction of that, and you are likely to have issues with pacing if you are at a non standard frame rate.
> Most displays are 60Hz This was true even a couple years ago, but these days, most mid-range and above TVs [0], phones [1], and monitors [2] support 120Hz, which is a nice integer multiple of 40Hz. But lots of these devices default to 60Hz (or slower), so you can't really rely on most people having this enabled. [0]: https://www.rtings.com/tv/tools/table/196699 [1]: https://www.gsmarena.com/results.php3?nDisplayFra…