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Show HN: Build your own theme park

magicpatterns.com

11–20 of 29 posts

Re: Show HN: Build your own theme park

#11
post #7

Actually pretty cool. One idea would be to take a theme park map, like what they give you at the entrance. And recreate the park using that image.

oooh! Fun idea. I think this might actually work... if you upload an image + prompt it to make a theme park referencing the map.

Re: Show HN: Build your own theme park

#14

I asked for a theme park in space with aliens, but it just loaded a generic(?) park, with 5 different themed "islands", but none of them are space themed. Do I need an account to actually create a prompt?

Hi! Thanks for trying it! Sometimes the agent can get tripped up if it doesn't have a component that matches the theme. For example, I can tell you I don't have a rocketship asset or alien asset, so it might default to something to generic in replacement. And also we have lots of pirate assets, so then it might lean toward a pirate-theme if it sees the word "island." That said - I just noticed a bug making them overl…

not a lot of horror assets either unfortunately. i wanted ghosts and ghouls and zombie tiki with my pirates but got industrial wasteland and candyland.

Re: Show HN: Build your own theme park

#15

Earlier quoted context omitted.

Hi! Thanks for trying it! Sometimes the agent can get tripped up if it doesn't have a component that matches the theme. For example, I can tell you I don't have a rocketship asset or alien asset, so it might default to something to generic in replacement. And also we have lots of pirate assets, so then it might lean toward a pirate-theme if it sees the word "island." That said - I just noticed a bug making them overl…

not a lot of horror assets either unfortunately. i wanted ghosts and ghouls and zombie tiki with my pirates but got industrial wasteland and candyland.

You should be able to prompt to create your own horror assets, but it might take some time for them to build though!

Re: Show HN: Build your own theme park

#17
post #4

Great to see the interest in RCT . also https://labs.ramp.com/rct

Originally we actually started messing around with 3D assets, which turned into RCT, then we learned about Ramp Labs! Very cool project as well. There's is more "how can AI play RCT" whereas this is "how can we construct theme parks using components"

Re: Show HN: Build your own theme park

#19
I'm trying not to break any rules, but. I went in expecting the joy and whimsy of RCT, and was very disappointed to see something that is visually soulless and barren.

Which is to say, I don't think the comparison is doing you any favors.

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