Show HN: Every push-up becomes an attack in a camera-counted RPG game
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Re: Show HN: Every push-up becomes an attack in a camera-counted RPG game
#2Are there any new dance style games?
As an aside wonder if there is something to adding game/gambling mechanics to exercise.
Re: Show HN: Every push-up becomes an attack in a camera-counted RPG game
#3Re: Show HN: Every push-up becomes an attack in a camera-counted RPG game
#4Re: Show HN: Every push-up becomes an attack in a camera-counted RPG game
#5Huh this is cool. Was thinking about earlier that it must be a lot easier to make motion capture games now. Are there any new dance style games? As an aside wonder if there is something to adding game/gambling mechanics to exercise.
Re: Show HN: Every push-up becomes an attack in a camera-counted RPG game
#6Huh this is cool. Was thinking about earlier that it must be a lot easier to make motion capture games now. Are there any new dance style games? As an aside wonder if there is something to adding game/gambling mechanics to exercise.
Put your elbow on the table, hold your phone in your hand, and pantomime professionally arm wrestling opponents over the internet: make dramatic gestures, grunt, scream, trash talk, and cuss out your online opponent.
Professional wrestling is already all acting, so you don't need fancy force feedback or actual arm strength. Just perform the struggle, fake the comeback, and pretend your phone weighs 300 pounds.
Re: Show HN: Every push-up becomes an attack in a camera-counted RPG game
#7Huh this is cool. Was thinking about earlier that it must be a lot easier to make motion capture games now. Are there any new dance style games? As an aside wonder if there is something to adding game/gambling mechanics to exercise.
That's the entire premise of DDR and PIU. Throw Max 300 on and that's pretty much the definition of HIIT (High Intensity Interval Training).
I picked up a Madcatz Xbox Pump Exceed pad years ago, stapled it onto a 3/4" plywood board with medium gauge vinyl covering and pretty much play every day.