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The entire city of San Francisco as a video game

sf.thijs.gg

121–130 of 181 posts

Re: The entire city of San Francisco as a video game

#121

Very amazing. And this is the worst it will ever be. We'll soon be exploring 4k versions of this and we can open every trash can in Tunis. Fascinating. Had a lot of fun (tedious tho) going out to Alcatraz and figuring out how to get in.

> Had a lot of fun (tedious tho) going out to Alcatraz Curious, did you use a vehicle/glider, or did you take the heel-toe express all the way there?

Haha just walked - is a glider possible?

Re: The entire city of San Francisco as a video game

#122
Add a DLSS gloss (is that how it works?) and ship it!

Oh yeah and multiplayer. Then ship it!

And stuff to do. Ship it!

I’ve long thought about a multiplayer MMO style GTA-like of San Francisco, though not literally 1:1 like this. Adds a whole nother thing.

Main thing is you have to bridge that Apple Maps -> game engine better though I must say driving off in the car was impressive

Re: The entire city of San Francisco as a video game

#123
Is this ripped using the retroplasma flyover-reverse-engineering code? The retroplasma repo is a bit behind now and doesn’t work with the updated way Apple serves map data and the heif texture format.

I’ve been playing with the same thing to make RC tracks in re-volt (or rather RVGL). This game though, running the game as a webpage is fantastic!

Re: The entire city of San Francisco as a video game

#124

Is this ripped using the retroplasma flyover-reverse-engineering code? The retroplasma repo is a bit behind now and doesn’t work with the updated way Apple serves map data and the heif texture format. I’ve been playing with the same thing to make RC tracks in re-volt (or rather RVGL). This game though, running the game as a webpage is fantastic!

it looks like this is using some sort of triangle splatting

Re: The entire city of San Francisco as a video game

#125

Add a DLSS gloss (is that how it works?) and ship it! Oh yeah and multiplayer. Then ship it! And stuff to do. Ship it! I’ve long thought about a multiplayer MMO style GTA-like of San Francisco, though not literally 1:1 like this. Adds a whole nother thing. Main thing is you have to bridge that Apple Maps -> game engine better though I must say driving off in the car was impressive

It has multiplayer, but I don't know how to find the other players.

I managed to get stuck in a courtyard.

Re: The entire city of San Francisco as a video game

#126
post #124

Is this ripped using the retroplasma flyover-reverse-engineering code? The retroplasma repo is a bit behind now and doesn’t work with the updated way Apple serves map data and the heif texture format. I’ve been playing with the same thing to make RC tracks in re-volt (or rather RVGL). This game though, running the game as a webpage is fantastic!

it looks like this is using some sort of triangle splatting

Looks to me like a weird combination; maybe the spat is trained off ripped Apple Maps data? The surface textures all look static like traditional photogrammetry (e.g. no specularity), but there are definite splat artifacts rendered.

Actually, ripping the data might not be required with this approach; instead the splat could be trained with a screen recording of normal Apple Maps usage.

Re: The entire city of San Francisco as a video game

#127
post #49

This is awesome. Would definitely download a local higher-res version if that were an option, maybe using Google Street View data? Also, if this was a live MMO, that would be fun. Not that there's really a game aspect here other than the coins when driving a vehicle, but anything to give some life to the sim SF city would be nice. Seemingly lower-hanging fruit options I'd like to see: - show street names, maybe some…

There is so much scope with maps! All we need is a realtime-ish image model to tidy up the scene. (was looking into it during a recent side project - https://sf.isopolis.city/).

So exciting!

Re: The entire city of San Francisco as a video game

#128
post #83

I lived in SF for nearly 20 years, though I mostly spend my time in New York now. And genuinely this made me emotional. Was weird as hell walking around my back yard. Going to the spot in Dolo that I used to haunt in my 20s. My favorite tennis courts and hill bombs, walked the entire disc golf course, etc.

good to know your feelings, but how different it is from using google maps?

Honestly it’s a good question. obviously a big part is walking through it. But I also think it’s because it’s this weird, dreamlike version. Because it’s low res and a little broken, it’s like walking through a place you know really well in a dream. Little truths pop up, like a certain taqueria right where you expect it. But it’s almost a Silent Hill version of the town, so your mind fills in the blanks for you.

Maybe this is a common experience, but the first time I left SF for six months, I would have these sort of flashbulb memories of certain intersections and locations. Not even particular memories there. I think because I moved there right out of college and my late adolescence and all that it entails took place there, there are a hundred little corners where I’ve got a thousand more memories.

It being like a half-remembered scene particularly triggers the nostalgia. Also probably because I’m not there right now.

Re: The entire city of San Francisco as a video game

#129

I lived in SF for nearly 20 years, though I mostly spend my time in New York now. And genuinely this made me emotional. Was weird as hell walking around my back yard. Going to the spot in Dolo that I used to haunt in my 20s. My favorite tennis courts and hill bombs, walked the entire disc golf course, etc.

I found my own Vespa!

Re: The entire city of San Francisco as a video game

#130
post #64

I have dreamed about a pipeline that can take elevation data, building data, maps, and streetview imagery to process a city into all the components you would need to build a proper map for one of the GTA engines, including all the other objects like trees, fire hydrants, signs, light posts, traffic lights, etc. The building textures could be recreated from the low-res streetview imagery using a pipeline to scale / re…

This exists, saw a high res demo just a few days ago

Different approach than OP’s

I think it can do the whole world and just using webgpu

Dont recall name or more details, probably saw it on m3taverse account on ig

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