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The entire city of San Francisco as a video game

sf.thijs.gg

101–110 of 181 posts

Re: The entire city of San Francisco as a video game

#105

For any Philly ppl here, I've been making this game for a few months: https://cityrider.jpsmaps.com/ Similar concept, but more abstract in terms of art style. I'm pretty close to having the foundation I wanted before adding quests on top; telling a story is the ultimate goal. Building on top of GIS data is super fun though. Especially since the barrier to entry is so low these days with LLMs. I encourage everyone to…

This was so much fun! Some feedback - I wish the highways were more accurate, seems like a limitation of how elevation is handled on these maps. The navigation line was really hard to see since it was at camera level. It was hard to tell what direction i was going, the minimap and the large map seemed to disagree.

But so fun to play, bookmarked and will be back

Re: The entire city of San Francisco as a video game

#106

Earlier quoted context omitted.

And NY.

I can offer you the whole planet, and you are a chicken: https://gist.github.com/retroplasma/12e0e6e236aabd17c314cb53...

Why isn't this more popular? I've always wanted to be able to use regular 3D game controls to more naturally walk/fly through city streets.

Thankfully the "reset to NY" button removes the chicken/eggs and lets me just fly through without any distractions.

Re: The entire city of San Francisco as a video game

#107
post #105

For any Philly ppl here, I've been making this game for a few months: https://cityrider.jpsmaps.com/ Similar concept, but more abstract in terms of art style. I'm pretty close to having the foundation I wanted before adding quests on top; telling a story is the ultimate goal. Building on top of GIS data is super fun though. Especially since the barrier to entry is so low these days with LLMs. I encourage everyone to…

This was so much fun! Some feedback - I wish the highways were more accurate, seems like a limitation of how elevation is handled on these maps. The navigation line was really hard to see since it was at camera level. It was hard to tell what direction i was going, the minimap and the large map seemed to disagree. But so fun to play, bookmarked and will be back

Hey, thanks. You're pretty much right about highways. I do have a separate working branch that has actual raised highways, but I'm still figuring out the kinks in making it look nice and joining the terrain correctly. Generating accurate entrance/exit ramps has proven to be my kryptonite but I'll get it eventually. I will give the minimap some love when I get back too-- thanks for checking it out

Re: The entire city of San Francisco as a video game

#108

For any Philly ppl here, I've been making this game for a few months: https://cityrider.jpsmaps.com/ Similar concept, but more abstract in terms of art style. I'm pretty close to having the foundation I wanted before adding quests on top; telling a story is the ultimate goal. Building on top of GIS data is super fun though. Especially since the barrier to entry is so low these days with LLMs. I encourage everyone to…

It took a little while because I was struggling with the scale a little bit at first, but I found my house. I appreciate that you tore 95 and 676 out! Keep it up - consistent art direction usually beats hyper-realism, for me, and I appreciate the bizarro world you've concocted.

Awesome! If you click the top left 'Mode' switch and go to Property, you can buy it :) you just have to pick up and scrap enough trash to get the $5k for it.

I do think 95 and 676 will be in the game more accurately eventually. But it will match the style of the rest of the game. It's a work in progress now but not good enough to ship yet. Love that you said bizarro, feels like i'm on the right track

Re: The entire city of San Francisco as a video game

#110
post #78
post #62

Earlier quoted context omitted.

That was actually Watchdogs 2. Great game, basically GTA but you are a hacker in the Bay Area. The SF portion of the map was accurate down to every building. https://en.wikipedia.org/wiki/Watch_Dogs_2 https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTbDzFt...

If that second link is an in-game map, it is far from accurate to the real world. Unless it’s from a timeline in which Golden Gate Park is connected to the Presidio, and half of SF has fallen into the ocean.

I checked some obscure buildings and I found every one of them in-game, but you're correct that it's not 1:1 topographically.
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