Can’t help but wondering, how will this look like if we had AI try to “augment” these maps in real time (maybe using street view images?). I wonder if it would be playable in reasonable FPS, and how expensive it would be.
The entire city of San Francisco as a video game
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Re: The entire city of San Francisco as a video game
#92Similar concept, but more abstract in terms of art style. I'm pretty close to having the foundation I wanted before adding quests on top; telling a story is the ultimate goal.
Building on top of GIS data is super fun though. Especially since the barrier to entry is so low these days with LLMs. I encourage everyone to give it a shot if your local town/city publishes some data. No need to understand coordinate systems for example, which is nice.
For the game, there's a button to get in without an account so you can play around, but to get the fun mods you will need to play a bit and figure out the trash pick up/scrap at dump mechanic in the game.
(*might be a bit of lag; server needs more ram but on vacation rn!)
Re: The entire city of San Francisco as a video game
#93We got GTA SF before GTA 6.
San Fierro was based on San Francisco of the 1990's. Lots of good memories playing GTA San Andreas and exploring 90's San Francisco.
Re: The entire city of San Francisco as a video game
#94my first experience with San Francisco in a video game was through the City Escape stage in Sonic Adventure 2. and I didn't even know then that it was San Francisco (I had never been there when I played the game). only realized this when I visited the city many years later.
Re: The entire city of San Francisco as a video game
#95Maybe you don't need real-ish physics for the glider here. Does the user really need to fall?
Re: The entire city of San Francisco as a video game
#96Re: The entire city of San Francisco as a video game
#97I have dreamed about a pipeline that can take elevation data, building data, maps, and streetview imagery to process a city into all the components you would need to build a proper map for one of the GTA engines, including all the other objects like trees, fire hydrants, signs, light posts, traffic lights, etc. The building textures could be recreated from the low-res streetview imagery using a pipeline to scale / re…
Re: The entire city of San Francisco as a video game
#98For any Philly ppl here, I've been making this game for a few months: https://cityrider.jpsmaps.com/ Similar concept, but more abstract in terms of art style. I'm pretty close to having the foundation I wanted before adding quests on top; telling a story is the ultimate goal. Building on top of GIS data is super fun though. Especially since the barrier to entry is so low these days with LLMs. I encourage everyone to…
Re: The entire city of San Francisco as a video game
#99I lived in SF for nearly 20 years, though I mostly spend my time in New York now. And genuinely this made me emotional. Was weird as hell walking around my back yard. Going to the spot in Dolo that I used to haunt in my 20s. My favorite tennis courts and hill bombs, walked the entire disc golf course, etc.
Re: The entire city of San Francisco as a video game
#100It always seemed a missed opportunity that Microsoft Flight Simulator doesn't have a UFO mode or something where you don't need to worry about the physics of keeping the plane in the air and could just stop and look at things. Maybe you don't need real-ish physics for the glider here. Does the user really need to fall?