After I saw The Hobbit at 48fps, I'm having a hard time watching 24fps movies. Yesterday I watched The Shining by Kubrik. It was jittery, and that's a slow film. HFR is superior to 24fps in every conceivable way. I suppose color and sound were not considered "cinematic" back in the day just like HFR now. 3D on the other hand... I wish it would die. You have to converge at a distance and focus at another, and that's r…
The Hobbit: Why 48FPS Makes Film Less Magical
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Re: The Hobbit: Why 48FPS Makes Film Less Magical
#82It's early days, and there may be ways to work around the problems.
For example, with it showing too much sharp detail (too much for the viewer to take in at once), there may be ways to keep certain sharp detail while reducing the rest of it.
Re: The Hobbit: Why 48FPS Makes Film Less Magical
#83Re: The Hobbit: Why 48FPS Makes Film Less Magical
#84After I saw The Hobbit at 48fps, I'm having a hard time watching 24fps movies. Yesterday I watched The Shining by Kubrik. It was jittery, and that's a slow film. HFR is superior to 24fps in every conceivable way. I suppose color and sound were not considered "cinematic" back in the day just like HFR now. 3D on the other hand... I wish it would die. You have to converge at a distance and focus at another, and that's r…
Film makers have a wide variety of creative tools available to them to help them tell a story, of which HFR is one. We're talking about art, not a technical quest to reproduce reality as closely as possible.
Re: The Hobbit: Why 48FPS Makes Film Less Magical
#85After I saw The Hobbit at 48fps, I'm having a hard time watching 24fps movies. Yesterday I watched The Shining by Kubrik. It was jittery, and that's a slow film. HFR is superior to 24fps in every conceivable way. I suppose color and sound were not considered "cinematic" back in the day just like HFR now. 3D on the other hand... I wish it would die. You have to converge at a distance and focus at another, and that's r…
One very sore point I have with this film is just that.
Re: The Hobbit: Why 48FPS Makes Film Less Magical
#86Earlier quoted context omitted.
I really liked the 48fps version too. It has so many advantages over 24fps, especially in 3D. I would quite like to see a 48fps 3D version if only for the increased brightness but that doesn't appear to be a thing yet :( I guess they had to cut it down from the already ridiculous number of variations though.
I though the 48FPS version was only available in 3D?
Re: The Hobbit: Why 48FPS Makes Film Less Magical
#87At the risk of drawing this thread off-topic, I saw it in 24FPS and didn't think much of it. No amount of HD or FPS can make up for a mediocre film, in the same way that fantastic graphics don't make a good game. (Spoilers ahead.) Bilbo and the dwarves were caricatures - overdoing their roles as a surprised hobbit and a fat, funny disney character with a single personality. (Seriously - there's a fat one, a stupid on…
Re: The Hobbit: Why 48FPS Makes Film Less Magical
#88Re: The Hobbit: Why 48FPS Makes Film Less Magical
#89After I saw The Hobbit at 48fps, I'm having a hard time watching 24fps movies. Yesterday I watched The Shining by Kubrik. It was jittery, and that's a slow film. HFR is superior to 24fps in every conceivable way. I suppose color and sound were not considered "cinematic" back in the day just like HFR now. 3D on the other hand... I wish it would die. You have to converge at a distance and focus at another, and that's r…
HFR is superior to 24fps in every conceivable way. Film makers have a wide variety of creative tools available to them to help them tell a story, of which HFR is one. We're talking about art, not a technical quest to reproduce reality as closely as possible.