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The entire city of San Francisco as a video game

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Re: The entire city of San Francisco as a video game

#51

Kinda funny game, though if you want a bit more fidelity, but less control, Microsoft Flight Simulator has a pretty good version of SF. Though as for games that use SF (but not 1:1) Watch Dogs 2 is a pretty good proxy, though my favorite video game interpretation of San Francisco is from GTA San Andreas (San Fierro)

I'm still holding out hope for a modern Fallout in the bay area.

Re: The entire city of San Francisco as a video game

#55
This is awesome and if it's legal I'd love to do similar things on geospatial projects I work on. However I don't think Apple will be OK with this use of their data. I know that Google closely limits its 3D tiles data through a specific API and Apple does not make a 3d API available, therefore this has to be against ToS.

From the ToS linked from OP site:

> 1.3 Restrictions. You will not and will not permit or authorize a third party to: (...) (xiv) decompile, decrypt, reverse engineer, attempt to derive the source code of or disassemble the Service or any portion thereof (except as and only to the extent this restriction is prohibited by applicable law or by licensing terms governing the use of any FOSS components that may be included with the Service)

I would love for people to prove me wrong that Apple will embrace this use of their geospatial data!

Re: The entire city of San Francisco as a video game

#58
post #57

This was loads of fun haha. I would have liked to have optionally clicked a button and started at my current physical location because the tile load time dominated how long it took to get there.

I was able to get it to stand directly on the roof of the structure I'm sitting at. (Which is kind of a glitch, it walked right over the structure as if it's a hill.)

When I noticed it getting choppy I realized I had filled most of my VRAM with an LLM, so I unloaded that and it got better.

Pretty cool project.

Re: The entire city of San Francisco as a video game

#59
funny timing, i was exploring the same, some friends and me play alot of geogussr (a game where you put into streetview somewhere on the world, and have to find out where) lately.

I want to make it more video game like, cause the jumps of google maps make me motion sick.

I used google streetview as image source (cause you need to read signs, cars, see geometry) and colmap to reconstruct 3d chunks.

But it never really worked that well, jumps in time (cause the google car does not always continuously scan) and the image density is just too low, but was a fun side project.

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