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The entire city of San Francisco as a video game

sf.thijs.gg

31–40 of 181 posts

Re: The entire city of San Francisco as a video game

#35
post #34

Nice, but the camera system is hard to grasp. I cannot turn the camera for the life of me. The camera is always facing north! Edit: I feel dumb now, I needed to click the trackpad to rotate, somehow I expected a two finger drag to move the camera :facepalm:

Mouse-click (left) and turn the mouse.

Re: The entire city of San Francisco as a video game

#36

Kinda funny game, though if you want a bit more fidelity, but less control, Microsoft Flight Simulator has a pretty good version of SF. Though as for games that use SF (but not 1:1) Watch Dogs 2 is a pretty good proxy, though my favorite video game interpretation of San Francisco is from GTA San Andreas (San Fierro)

I do adore San Andreas but I think San Fierro is one of the weakest areas. My metric for how accurate they are is a sense of "oh I've been here before" and I really only get that in a couple of spots, as compared to Las Venturas (Las Vegas) and Los Santos (Los Angeles) where I could actually go to the cities in real life and feel like I knew where I was going because I'd played San Andreas enough. Compared to those two, San Fierro feels like a Backrooms-style dreamlike compression of the real thing, where a lot of stuff has been moved around. But parts of Haight-Ashbury, Pac Heights, Nob/Russian Hill, Polk Gulch, Ocean Beach and so on are still fairly distinguishable and correctly arranged.

Re: The entire city of San Francisco as a video game

#40
I lived in SF for nearly 20 years, though I mostly spend my time in New York now.

And genuinely this made me emotional. Was weird as hell walking around my back yard. Going to the spot in Dolo that I used to haunt in my 20s. My favorite tennis courts and hill bombs, walked the entire disc golf course, etc.

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