The Hobbit: Why 48FPS Makes Film Less Magical
51–60 of 146 posts
Re: The Hobbit: Why 48FPS Makes Film Less Magical
#52Re: The Hobbit: Why 48FPS Makes Film Less Magical
#53I saw it last night in HFR 3D. It's actually the first proper feature film I've seen in 3D and I enjoyed it a lot. There definitely were moments where it looked like you were looking at actors on a set. The fidelity was so good that it was obvious the characters were wearing prosthetics and makeup. However there were plenty of scenes where the increased detail and clarity were a huge advantage, especially some of the…
Re: The Hobbit: Why 48FPS Makes Film Less Magical
#54The genius of Tolkien is in the detail of his world, a detail no author I have read is yet to emulate.
Re: The Hobbit: Why 48FPS Makes Film Less Magical
#55(Spoilers ahead.)
Bilbo and the dwarves were caricatures - overdoing their roles as a surprised hobbit and a fat, funny disney character with a single personality. (Seriously - there's a fat one, a stupid one, an Irish one, an old one etc...)
That would be ok, since The Hobbit is a children's book, but this is certainly not a children's film. I did not like the mixture of comedy and seriousness that was attempted. Whereas LOTR (which I really enjoyed) had moments of Merry and Pippin being funny, these dwarves never seemed to stop taking everything as a joke (obviously apart from Mr. Serious Dwarf). Some bits were genuinely funny (dwarves with Elrond), but they're in obviously safe environments.
If the overarching plot is to kill a dragon, there are some difficulties when trying to stretch it out into 9 hours of films. Sauron had a command structure and it was perfectly possible to kill mini-bosses (Saruman) and get some feel that you're doing something useful. A dragon has no such web of power, so the various evils they vanquish in the film appear disconnected and irrelevant to the main plot.
Gandalf has seemingly random amounts of power at any given time. I guess this also cropped up in LOTR, but it was much more obvious here.
Graphics for graphics sake. Rock battles?
Gollum was good.
Re: The Hobbit: Why 48FPS Makes Film Less Magical
#56Earlier quoted context omitted.
I would imagine you wouldn't notice first, but when the scene changes half through the movie you would say "hey, somethings different now"
I suppose you could use that for stylistic effect. Like a change of mood in the story, or a changed attitude of the character.
Re: The Hobbit: Why 48FPS Makes Film Less Magical
#57Is there no non-3d 48 fps version?
Re: The Hobbit: Why 48FPS Makes Film Less Magical
#583D on the other hand... I wish it would die. You have to converge at a distance and focus at another, and that's really hard for some people. There are a huge number of cues[1] that are important in depth perception, but 3D movies make use only of parallax confusing the brain. The depth of field is usually shallow, and that's great for 2D, but catastrophic for 3D. In real life, objects that I make an explicit effort to focus to are not blurry, but in 3D they are.
Another annoying aspect of 3D movies is that they artificially augment the parallax to make the 3D effect more extreme. That's equivalent to objects being really close. Apart from strain on the eyes, that's really annoying for wide outdoor shots, where things should effectively be at infinity. It's like you are looking at a miniature, not at a vast valley.
Re: The Hobbit: Why 48FPS Makes Film Less Magical
#59At the risk of drawing this thread off-topic, I saw it in 24FPS and didn't think much of it. No amount of HD or FPS can make up for a mediocre film, in the same way that fantastic graphics don't make a good game. (Spoilers ahead.) Bilbo and the dwarves were caricatures - overdoing their roles as a surprised hobbit and a fat, funny disney character with a single personality. (Seriously - there's a fat one, a stupid on…
From what I've gathered the dragon will be dealt with in the second movie (hence the name), while the third movie will deal with the aftermath, as well as being padded with content from the LOTR appendix. Personally I think the first movie will make more sense in light of the sequels, though that of course doesn't really defend the somewhat lackluster nature of it.
Re: The Hobbit: Why 48FPS Makes Film Less Magical
#60In my opinion this will happens all the time new technology will be use in Films. The peoples just need time to accept it. I hope that future Films (especially 3D) will be made in with 60 FPS !