New Worlds: We are living in the future of J.G. Ballard or William Gibson
161–170 of 194 posts
Re: New Worlds: We are living in the future of J.G. Ballard or William Gibson
#162Earlier quoted context omitted.
> we are getting the cyberpunk dystopia with none of the aesthetics that have made it a household word. Sure we are. The future is here, it's just not evenly distributed. Here's a nighttime walk through Shenzhen.[1] Shenzhen is cyberpunk made real. Giant display screens everywhere. Light shows on major buildings, synchronized between the buildings. Robots on the streets. Drones in the sky. Cameras everywhere. Night m…
This video does not look cyberpunk to me. I see cyber, but where's the punk? Where's the "lowlife" or the societal collapse? This is high tech and highly controlled by enormous economic actors, but that doesn't make it cyberpunk at all.
Re: New Worlds: We are living in the future of J.G. Ballard or William Gibson
#163Earlier quoted context omitted.
> we are getting the cyberpunk dystopia with none of the aesthetics that have made it a household word. Sure we are. The future is here, it's just not evenly distributed. Here's a nighttime walk through Shenzhen.[1] Shenzhen is cyberpunk made real. Giant display screens everywhere. Light shows on major buildings, synchronized between the buildings. Robots on the streets. Drones in the sky. Cameras everywhere. Night m…
I think what is confusing some people is that those novels and authors are all American and they can’t seem to believe another country beat us to it. It’s like they expected God had made it so that America would be the leader in techno culture evolution. It would be endearing if it weren’t for their impotent rage response to enable fascism for their own ends.
Re: New Worlds: We are living in the future of J.G. Ballard or William Gibson
#164Earlier quoted context omitted.
Is there something wrong with being critical of bands for selling out, though?
the concept of selling out often seems seriously under-specified, and thus, like many things in our society, it becomes a tool for one set of people to improve their own status by attacking another set of people. It is in the end a moral stance on what are the proper aesthetics, which is the kind of thing that manages to make both morality and aesthetics extremely suspect.
Re: New Worlds: We are living in the future of J.G. Ballard or William Gibson
#165Earlier quoted context omitted.
Today's billionaires aren't like yesterday's. They could be doing cool shit but they are just padding their own private real estate and stock portfolios. Yawn. Why not make an epic bridge or tower with gargoyles on it? Why not a museum or park? You can walk around Europe and see buildings from centuries ago. Who is building the things and spaces people in 2426 will marvel at?
Isn't it better that Bill Gates instead pumped huge amounts of money into philanthropy? Meanwhile SF has the UCSF Benioff Children's Hospital and Zuckerberg San Francisco General Hospital. A cathedral would be nice to look at but preventing malaria or helping sick kids seems preferable. In the past money couldn't have easily be deployed for good like this and helping fund cathedrals was likely done to increase the do…
Re: New Worlds: We are living in the future of J.G. Ballard or William Gibson
#166Earlier quoted context omitted.
> we are getting the cyberpunk dystopia with none of the aesthetics that have made it a household word. Sure we are. The future is here, it's just not evenly distributed. Here's a nighttime walk through Shenzhen.[1] Shenzhen is cyberpunk made real. Giant display screens everywhere. Light shows on major buildings, synchronized between the buildings. Robots on the streets. Drones in the sky. Cameras everywhere. Night m…
Johnny Mneumonic (1995), set in the mid 2020s, depicts Beijing as the global epicentre of power and wealth. Much of the action is set in Newark New Jersey, a dystopian hellscape where civil order has broken down.
Re: New Worlds: We are living in the future of J.G. Ballard or William Gibson
#167Earlier quoted context omitted.
Johnny Mneumonic (1995), set in the mid 2020s, depicts Beijing as the global epicentre of power and wealth. Much of the action is set in Newark New Jersey, a dystopian hellscape where civil order has broken down.
Another William Gibson story.
Re: New Worlds: We are living in the future of J.G. Ballard or William Gibson
#168I was young, and needed the money. A week-long contract in San Francisco, to do some contract work. Instead of a vacation. Well, so I flew to the Embarcadero center, some late fall. The task was to work on some audio code, and maybe networking, for a popular multiplayer cyber- tank battle game. It was a great gig. I onboarded with another dev, who sat with me for the first 30 minutes after a few rounds, while we watc…
Intentional or not, you nailed Gibson's writing style.
Re: New Worlds: We are living in the future of J.G. Ballard or William Gibson
#169Earlier quoted context omitted.
I've read your comment, almost waiting for the line that was going to finally disappoint me... and it wasn't there :) Somehow you recount a memory in an imperfect way, but it is so... apt, so in sync with Snow Crash. Good reminder that I want to re-read it again now. Oh, forgot to ask: can you tell us more about that experience? More details?
I bet a nickel he worked on Spectre — a copy of Snow Crash shipped with certain editions https://en.wikipedia.org/wiki/Spectre_(1991_video_game)
Re: New Worlds: We are living in the future of J.G. Ballard or William Gibson
#170I was young, and needed the money. A week-long contract in San Francisco, to do some contract work. Instead of a vacation. Well, so I flew to the Embarcadero center, some late fall. The task was to work on some audio code, and maybe networking, for a popular multiplayer cyber- tank battle game. It was a great gig. I onboarded with another dev, who sat with me for the first 30 minutes after a few rounds, while we watc…
I've read your comment, almost waiting for the line that was going to finally disappoint me... and it wasn't there :) Somehow you recount a memory in an imperfect way, but it is so... apt, so in sync with Snow Crash. Good reminder that I want to re-read it again now. Oh, forgot to ask: can you tell us more about that experience? More details?
In the lobby of the Embarcadero, SGI had a CAVE set up for demo's.
We spent a couple of minutes lustfully sniffing at it .. expensive hardware we games programmers were convinced we'd have in our own cubicles, some day. "No .. some day, everyone will have a graphics engine like an SGI .. in their pockets", we chortle, not really serious. The demo was cute, a blocky seagull flying through gullies and over gourad-shaded hills and things. Fantastic. Then, as now, I couldn't last more than a few minutes with the headset on until the horizon parallax disorder takes its toll. I look as I type this now, over at my museum shelf full of SGI gear .. an Indy, an O2, an Octane2 .. and I'm typing all this as my already-outdated GPU's scream in the background so I don't have to write a line of code ever again. I miss SGI.
We head down to the wharf to watch late night tourists and see about some food. I'm not really digging the clam chowder, Mr. Onboard finds some fish and chips he'd rather feed to the sea lions.
I note that the little "record your own pop song" booth business that I'd seen teenage girls belting out their hits, some 5 years previously when I'd visited San Fran as a teenager myself at a shinier age .. is now a run-down shanty. Bums everywhere - that was normal for San Francisco of course - but the gloss and shine of the 80's that I'd remembered from my previous visit had all gone, the wind didn't smell like toasty sugar much any more, as it once had. Piss and vinegar, maybe. Maybe the bums were friendlier, then. Cleaner, somehow. The bay wind was still cold as fuck.
We bounce around downtown SF a bit, deciding to walk until we work out something else to do. "Maybe catch a show at a theatre I know", he chuckles to himself. I have no idea what he could mean, it's too late for that now surely, and besides we are miles from any kind of entertainment. Cable cars and tourists and stressed out businessmen. Punks spitting at old people. Seagulls, incongruous, chasing at paper. A cold wind sometimes interrupted by a blast from skyscraper doors, opening and closing like some breathing coral cell, replenishing the neighborhood with warm CO2, heavy in the tubes.
We make it to the theatre Mr. Onboard had been babbling about, and I find out who the Mitchell brothers were and what, finally, was behind the green door. Suddenly that contractor rate didn't seem so great.
Afterwards, we stumble towards his place in a hip spot of town, where I'll crash out on his couch, just across the road from a ghetto slum or two. We'd be safe, he says, if we don't cross the road.
The steep hills hurt my ankles, and I'm getting tired of not knowing where the horizon is. Los Angeles doesn't have that problem, I note. He doesn't care, there's nothing cool happening in LA, all the action is in San Fran. He's kinda right, but I knew some things, even then.
He deals with the ritual of getting into the place - 5 locks, 5 different keys - and we settle in for .. 5 hours of sleep .. before we need to be back at Embarcadero, first thing, for the company standup. I note his apartment, a 3-bedroom place for which he's paying a nearly 5-figure rent, is very clearly occupied by zoo animals.
Pizza and keyboards, half-finished PC's with their guts strewn over the coffee table, trendy programming books and socks everywhere, an SH101 synthesizer leaning on the grubby window, 3 different varieties of Ivy League hoodies, Princeton and two others, and so much other interesting detritus and paraphernalia not relevant to the situation, which is that we are two wired-up coders, desperate for sleep.
I make a big mistake, and half-assedly press the power button on the disembowled PC, just for grins. I only wanted to see if it booted, not expecting it to. He laughs, "okay then.." disappears into his room and I see the sudden grey glow, hear the chime I'd been optimizing buffers and I/O handlers for all day, and off we go, some more pixels to smash, "one more quick round" endlessly until the sun starts to come up through that grubby window. I'll never forget the SH101 silhouette, broken by sunrise, burned into my retina, immutable.
We take a taxi back to the office, sleepless, and my new onboarder friend/colleague loads up a tub of coffee, heads back to his cubicle. "See you at lunch", he says, but when I go to get him at lunch-time, he's fast asleep under his desk, and I don't have the energy to wake him, so I trudge out to find the one subway shop in the Embarcadero, whose jalapeño subs I can also still taste in my mind.
Good times. Halcyon days. We had a tally of 12 submarines and 8 whales, that week.