I think we should be taking a more “batteries included” approach to language and library design. The entire reason we’re in this mess is because we’ve decided it’s ok or maybe even preferable if stdlibs are rail thin, rendering base languages near-unusable. I can very easily build a highly functional, pleasant to use Apple platform app with 5 or fewer top level dependencies. In many cases, I reach for between 0-2 tot…
> I think we should be taking a more “batteries included” approach to language and library design. The entire reason we’re in this mess is because we’ve decided it’s ok or maybe even preferable if stdlibs are rail thin, rendering base languages near-unusable. Nobody can agree on what those common things are in a general purpose langusge though. It works for something like Go, because it is largely used for servers an…
It, as you put it, works for Go because its designers took a hard stance and decided that it was a language for network systems and you're on your own if you want to make it do other things. Nobody needed to agree because it was already chosen for you.
> For Rust, well I would like to prioritise features for embedded development, someone else might want game dev features (geometry and physics stuff), yet another person wants data science things. And so on.
But does Rust need to be all things to all people? The Go ecosystem has a separate standard library under the Tinygo project for those who want to prioritize embedded development. Even if there was convergence on Rust as a language, it doesn't technically need a singular standard library. There can be a distribution for embedded developers, a distribution for game developers, etc.