Show HN: Worldarchitect.ai – AI TTRPG GM with rules and campaign sharing
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Re: Show HN: Worldarchitect.ai – AI TTRPG GM with rules and campaign sharing
#2We built an AI tabletop RPG engine that combines open-ended LLM narrative with deterministic game mechanics (D&D 5e dice checks, stat modifiers, combat engine).
We just launched 1-Click Campaign Sharing to snapshot custom rule systems and worlds into instantly playable links. To test it out, we created a House of the Dragon fanfic AI D&D campaign: http://worldarchitect.ai/shared/t3hKKtzBKCKlvg5vCnlW_2hxwH3U...
Original announcement & context on LinkedIn: https://www.linkedin.com/posts/jeffrey-lee-chan_built-a-camp...
Would love your feedback on the narrative state management and rules execution!
Re: Show HN: Worldarchitect.ai – AI TTRPG GM with rules and campaign sharing
#3Hey HN! I'm the creator of WorldArchitect.AI. We built an AI tabletop RPG engine that combines open-ended LLM narrative with deterministic game mechanics (D&D 5e dice checks, stat modifiers, combat engine). We just launched 1-Click Campaign Sharing to snapshot custom rule systems and worlds into instantly playable links. To test it out, we created a House of the Dragon fanfic AI D&D campaign: http://worldarchitect.ai…
Re: Show HN: Worldarchitect.ai – AI TTRPG GM with rules and campaign sharing
#4Hey HN! I'm the creator of WorldArchitect.AI. We built an AI tabletop RPG engine that combines open-ended LLM narrative with deterministic game mechanics (D&D 5e dice checks, stat modifiers, combat engine). We just launched 1-Click Campaign Sharing to snapshot custom rule systems and worlds into instantly playable links. To test it out, we created a House of the Dragon fanfic AI D&D campaign: http://worldarchitect.ai…
curious where the deterministic boundary is here. does the backend own rolls and state updates or can the llm still mutate game state directly?