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Geolocating a random island using geometry and CUDA programming

yassa9.github.io

71–80 of 92 posts

Re: Geolocating a random island using geometry and CUDA programming

#71
post #13

Earlier quoted context omitted.

haha, thanks :D I was hesitant to whether write it or not, but I really really despise llm generated posts and blogs and im glad someone appreciated it

Great content too generally. Without the disclaimer I find myself less engaged with the content knowing it could be an LLM hallucination and am ready to eject at any moment. btw Micronesia is _not_ a country!

Micronesia is, too, a country. Referring to the Federated States of Micronesia as "Micronesia" is just as legitimate as referring to the USA as "America".

Re: Geolocating a random island using geometry and CUDA programming

#72
post #67

> NOTE: this is a genuine human work, didnt use LLM generation. I'm sorry, but I don't believe this. The article reads like LLM text post-edited by an AI prompted to "write like a non-native English speaker, replace you for u, make errors, etc". The other pages on your site are cough, "the smoking gun". For instance, your "Suckless, single binary, zero-dependency CUDA/C++ inference engine for NVIDIA's DVLT. Reconstru…

errors = llm, no errors = llm, any word from a list of hundreds = llm, absence of any llm-words = suspiciously like an llm instructed not to use those words, declare no llm was used = llm.

there is no winning. if you post something in 2026 or beyond, someone is going to exclaim "llm!". i feel badly for aspiring bloggers or writers. it's also getting rather annoying that 50% of comments on hn, regardless of the topic they are posted on, are the exact same comment about llms.

Re: Geolocating a random island using geometry and CUDA programming

#73
post #67

> NOTE: this is a genuine human work, didnt use LLM generation. I'm sorry, but I don't believe this. The article reads like LLM text post-edited by an AI prompted to "write like a non-native English speaker, replace you for u, make errors, etc". The other pages on your site are cough, "the smoking gun". For instance, your "Suckless, single binary, zero-dependency CUDA/C++ inference engine for NVIDIA's DVLT. Reconstru…

errors = llm, no errors = llm, any word from a list of hundreds = llm, absence of any llm-words = suspiciously like an llm instructed not to use those words, declare no llm was used = llm. there is no winning. if you post something in 2026 or beyond, someone is going to exclaim "llm!". i feel badly for aspiring bloggers or writers. it's also getting rather annoying that 50% of comments on hn, regardless of the topic…

really thank u John, I felt disappointed after those comments, someone below said that the pangram is against my text, I doubted myself and even went to online pangram : https://pangramaidetector.org/

spent literally half an hour copying each single section and paragraph (removed the code and Katex) and literally all the results are "0% AI-generated text" or max 15%

Re: Geolocating a random island using geometry and CUDA programming

#75
post #74

A help with this is the sun is to the left and it seems to be midday, so you could answer the "cardinal direction" question just from the picture with "west ish", which is what it turns out to be.

I tried to use the sun info , but honestly I couldn't at all,

thx for the tip

Re: Geolocating a random island using geometry and CUDA programming

#76
post #53
post #51

Earlier quoted context omitted.

omg wow, thats super hard, although cool ,

It was cool, very fun 3 years of my life working as a part of that team :)

Thanks for your service! Awesome work, I'm envious.

Re: Geolocating a random island using geometry and CUDA programming

#80
post #75
post #74

A help with this is the sun is to the left and it seems to be midday, so you could answer the "cardinal direction" question just from the picture with "west ish", which is what it turns out to be.

I tried to use the sun info , but honestly I couldn't at all, thx for the tip

It'd probably be hard to do directly/algorithmically, but the shadows from the trees is what I was looking for visually.
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