It would be nice if unsloth published GGUFs would use a version number or something, because now I have multiple different files on local storage that otherwise have exactly the same name. "Qwen3.8-27B-UD-Q8_K_XL.gguf" for instance. The one downloaded at least 4 days ago is a different thing and is NOT the "Dynamic 3.0" GGUF which I am now downloading, which I presume will have a different sha256 checksum? The unslot…
Unsloth Dynamic 3.0 GGUFs
61–70 of 125 posts
Re: Unsloth Dynamic 3.0 GGUFs
#62It would be nice if unsloth published GGUFs would use a version number or something, because now I have multiple different files on local storage that otherwise have exactly the same name. "Qwen3.8-27B-UD-Q8_K_XL.gguf" for instance. The one downloaded at least 4 days ago is a different thing and is NOT the "Dynamic 3.0" GGUF which I am now downloading, which I presume will have a different sha256 checksum? The unslot…
How can I tell which one I have? I dl'd mine a few days ago.
(downloaded in the last few hours after the announcement of dynamic 3.0)
Qwen3.8-27B-UD-Q8_K_XL-unsloth-dynamic3.0$ openssl dgst -sha256 *.gguf
SHA2-256(Qwen3.8-27B-UD-Q8_K_XL.gguf)= af36ecb6b5db1407953345b746c14ac93f0657dda413910b4348683a2d990377
=====separator=========
downloaded at least 4 days ago:
Qwen3.8-27B-UD-Q8_K_XL-unsloth-original$ openssl dgst -sha256 Qwen3.8-27B-UD-Q8_K_XL.gguf
SHA2-256(Qwen3.8-27B-UD-Q8_K_XL.gguf)= af36ecb6b5db1407953345b746c14ac93f0657dda413910b4348683a2d990377
So they're actually the same thing, but the announcement says released today... Please let's not confuse the end users any more than they already are.
Re: Unsloth Dynamic 3.0 GGUFs
#63It would be nice if unsloth published GGUFs would use a version number or something, because now I have multiple different files on local storage that otherwise have exactly the same name. "Qwen3.8-27B-UD-Q8_K_XL.gguf" for instance. The one downloaded at least 4 days ago is a different thing and is NOT the "Dynamic 3.0" GGUF which I am now downloading, which I presume will have a different sha256 checksum? The unslot…
I wonder if there should be some kind of header sort of like a README inside mixed with something like EXIF information that camera images embed.
Re: Unsloth Dynamic 3.0 GGUFs
#64Earlier quoted context omitted.
I wonder if there should be some kind of header sort of like a README inside mixed with something like EXIF information that camera images embed.
there's metadata in a GGUF (as can be seen when loading one into llama-server with verbose level 4) but it doesn't appear to show what the expected sha256 of the file is.
Re: Unsloth Dynamic 3.0 GGUFs
#65It would be nice if unsloth published GGUFs would use a version number or something, because now I have multiple different files on local storage that otherwise have exactly the same name. "Qwen3.8-27B-UD-Q8_K_XL.gguf" for instance. The one downloaded at least 4 days ago is a different thing and is NOT the "Dynamic 3.0" GGUF which I am now downloading, which I presume will have a different sha256 checksum? The unslot…
hf download hf://unsloth/Qwen3.8-27B-GGUF \ Qwen3.8-27B-UD-Q4_K_XL.gguf
and then see them with `hf cache ls`.
Prune old versions with `hf cache prune`.
Re: Unsloth Dynamic 3.0 GGUFs
#66Earlier quoted context omitted.
How can I tell which one I have? I dl'd mine a few days ago.
I have just run a sha256 checksum on both copies now, the one I downloaded 4-5 days ago, and the one that's on the unsloth huggingface page released today, and will see if they're the same or different. (downloaded in the last few hours after the announcement of dynamic 3.0) Qwen3.8-27B-UD-Q8_K_XL-unsloth-dynamic3.0$ openssl dgst -sha256 *.gguf SHA2-256(Qwen3.8-27B-UD-Q8_K_XL.gguf)= af36ecb6b5db1407953345b746c14ac93f…
Re: Unsloth Dynamic 3.0 GGUFs
#67Earlier quoted context omitted.
Multiple agents need tokens. Should optimize for that instead of one agent blocking the others.
One agent typically blocks the others on a local device because the GPU is already completely utilized either in terms of memory or compute. You can have true parallelism at home, but you need an absurd amount of resources. It's not a simple threading problem.
Re: Unsloth Dynamic 3.0 GGUFs
#68Re: Unsloth Dynamic 3.0 GGUFs
#69Re: Unsloth Dynamic 3.0 GGUFs
#70Earlier quoted context omitted.
Multiple agents need tokens. Should optimize for that instead of one agent blocking the others.
One agent typically blocks the others on a local device because the GPU is already completely utilized either in terms of memory or compute. You can have true parallelism at home, but you need an absurd amount of resources. It's not a simple threading problem.