Earlier quoted context omitted.
aren't a lot of people who have jail-broken iOs devices, already by definition people who want paid apps for free? I'm an Android guy myself so I might be wrong here (and your app is an example of non pirate usage for jail-breaking), but I often hear young relatives talking about jail-breaking their iPhones to save those $1-2 on apps, which to be honest, is pretty shitty behavior IMHO (yeah, I lecture them, they look…
>aren't a lot of people who have jail-broken iOs devices, already by definition people who want paid apps for free? Careful not to fall into the trap of conflating jailbreaking with piracy. There are many, many good reasons to JB not even counting apps that end in -ous. Google voice and SMS extensions, f.lux, theming support, wifi tethering, and a great deal more low level customization than Apple gives you.
Cards Against Humanity: Results of "pay what you want"
131–140 of 168 posts
Re: Cards Against Humanity: Results of "pay what you want"
#132Earlier quoted context omitted.
So, a couple months back I released a WebGL Enabler for iOS with a pay-what-you-want model: http://demoseen.com/webglenabler/ I keep meaning to write a blog post about the results, but ~99.5% of people paid $0. Of the people who paid, probably around 50% paid the $1.99 I had as default, but what's really interesting to me is the way people priced it if they changed the value. I got a number of payments for amounts li…
aren't a lot of people who have jail-broken iOs devices, already by definition people who want paid apps for free? I'm an Android guy myself so I might be wrong here (and your app is an example of non pirate usage for jail-breaking), but I often hear young relatives talking about jail-breaking their iPhones to save those $1-2 on apps, which to be honest, is pretty shitty behavior IMHO (yeah, I lecture them, they look…
Re: Cards Against Humanity: Results of "pay what you want"
#133Earlier quoted context omitted.
So, a couple months back I released a WebGL Enabler for iOS with a pay-what-you-want model: http://demoseen.com/webglenabler/ I keep meaning to write a blog post about the results, but ~99.5% of people paid $0. Of the people who paid, probably around 50% paid the $1.99 I had as default, but what's really interesting to me is the way people priced it if they changed the value. I got a number of payments for amounts li…
aren't a lot of people who have jail-broken iOs devices, already by definition people who want paid apps for free? I'm an Android guy myself so I might be wrong here (and your app is an example of non pirate usage for jail-breaking), but I often hear young relatives talking about jail-breaking their iPhones to save those $1-2 on apps, which to be honest, is pretty shitty behavior IMHO (yeah, I lecture them, they look…
Re: Cards Against Humanity: Results of "pay what you want"
#134Little Monkey Caye (Caribbean island for $55K): http://www.caribbeanislandbrokers.com/islands-for-sale/Littl...
Re: Cards Against Humanity: Results of "pay what you want"
#135It seems like one takeaway is that a significant portion of people will just pay the default as stated, even if given a choice. I think people just have a hard time deciding what something is actually worth, so they'll take whatever advice is given. So, when pricing your products, if you're wondering if you should charge more, the default answer should be "Yes"
As a customer, I support this thinking. Most people (at least in USA) are encouraging the race to the bottom by caring only about price, consequences be damned. But I can honestly say, after thinking about it, I can't really see a large number of cases where slightly higher price would be bad. As a merchant, you can take that money, use it to make your next generation of products better, pay a better wage, heck even…
Are you serious? People have cared mainly about price since the dawn of history. Obviously people have particular quality level they want, but once that's met if it's a tradeoff between quality and price, price virtually always wins.
Re: Cards Against Humanity: Results of "pay what you want"
#136It seems like one takeaway is that a significant portion of people will just pay the default as stated, even if given a choice. I think people just have a hard time deciding what something is actually worth, so they'll take whatever advice is given. So, when pricing your products, if you're wondering if you should charge more, the default answer should be "Yes"
Re: Cards Against Humanity: Results of "pay what you want"
#137Earlier quoted context omitted.
aren't a lot of people who have jail-broken iOs devices, already by definition people who want paid apps for free? I'm an Android guy myself so I might be wrong here (and your app is an example of non pirate usage for jail-breaking), but I often hear young relatives talking about jail-breaking their iPhones to save those $1-2 on apps, which to be honest, is pretty shitty behavior IMHO (yeah, I lecture them, they look…
>aren't a lot of people who have jail-broken iOs devices, already by definition people who want paid apps for free? Careful not to fall into the trap of conflating jailbreaking with piracy. There are many, many good reasons to JB not even counting apps that end in -ous. Google voice and SMS extensions, f.lux, theming support, wifi tethering, and a great deal more low level customization than Apple gives you.
Re: Cards Against Humanity: Results of "pay what you want"
#138It seems like one takeaway is that a significant portion of people will just pay the default as stated, even if given a choice. I think people just have a hard time deciding what something is actually worth, so they'll take whatever advice is given. So, when pricing your products, if you're wondering if you should charge more, the default answer should be "Yes"
I'll bite: this is immoral, isn't it? To charge more than what you think it's worth. Because that's taking money you don't think you deserve. Anyway, this whole community seems oblivious to morals... I can almost feel the nihilism through the internet.
Re: Cards Against Humanity: Results of "pay what you want"
#139It seems like one takeaway is that a significant portion of people will just pay the default as stated, even if given a choice. I think people just have a hard time deciding what something is actually worth, so they'll take whatever advice is given. So, when pricing your products, if you're wondering if you should charge more, the default answer should be "Yes"
I'll bite: this is immoral, isn't it? To charge more than what you think it's worth. Because that's taking money you don't think you deserve. Anyway, this whole community seems oblivious to morals... I can almost feel the nihilism through the internet.
Finding the price that the market will bare is precisely how you determine a product's monetary value.
Side note: if you want to see a entrepreneurial community without morals, I could point you to some places that would make you reconsider your opinion of HN.
Re: Cards Against Humanity: Results of "pay what you want"
#140Earlier quoted context omitted.
So, a couple months back I released a WebGL Enabler for iOS with a pay-what-you-want model: http://demoseen.com/webglenabler/ I keep meaning to write a blog post about the results, but ~99.5% of people paid $0. Of the people who paid, probably around 50% paid the $1.99 I had as default, but what's really interesting to me is the way people priced it if they changed the value. I got a number of payments for amounts li…
I'm not sure if you considered this and your payment model made that easy or even possible, but I would guess that many people would like to try it first without paying anything and after that, they would pay whatever they think it is worth for them. I would have done this. And if there wouldn't be an easy way later on to pay/donate, I would have just leave it unpaid.
I've found that I'll definitely pay for things after I've tried them, but I'm more hesitant to do it before.