It seems like one takeaway is that a significant portion of people will just pay the default as stated, even if given a choice. I think people just have a hard time deciding what something is actually worth, so they'll take whatever advice is given. So, when pricing your products, if you're wondering if you should charge more, the default answer should be "Yes"
Cards Against Humanity: Results of "pay what you want"
121–130 of 168 posts
Re: Cards Against Humanity: Results of "pay what you want"
#122Why did they not donate to Wayback Machine instead? Wikimedia is doing just fine and their fund raising is mostly for advertising and marketing. The site is at zero risk of running out of operating funds. Personally, I'd rather see money go to historic records than revisionist, popular encyclopedia. Source: http://strategy.wikimedia.org/wiki/Strategic_Plan/Movement_P... Last financial report: http://wikimediafoundati…
Pray tell, how is Wikipedia revisionist?
Re: Cards Against Humanity: Results of "pay what you want"
#123Earlier quoted context omitted.
It would almost have to. $70k is not even one man year's worth of effort from someone skilled at any one of those things individually.
Why are you considering a year's salary for a holiday pack/site? It's hard to imagine 2,080 hours (40x52) went into the entire thing.
Re: Cards Against Humanity: Results of "pay what you want"
#124Re: Cards Against Humanity: Results of "pay what you want"
#125Earlier quoted context omitted.
If you're doing something you really love, money is just a side effect.
Loving what you do never bought groceries. So the actual answer has to be 'I have enough money from other sources to live on'.
Re: Cards Against Humanity: Results of "pay what you want"
#126Little Monkey Caye (Caribbean island for $55K): http://www.caribbeanislandbrokers.com/islands-for-sale/Littl...
Re: Cards Against Humanity: Results of "pay what you want"
#127Earlier quoted context omitted.
What I meant is, aren't you limiting yourself to an audience who already chose to go out of their way to save a couple of bucks? they may not represent "ordinary" people and how they value apps.
Sure, but it's odd that the people trying to save money on apps would pay anything at all. I don't think I have enough data or a large enough sample size to say with confidence either way.
I quite often decide against offers because I feel they are marked up 20%-200% over what I perceive them to be worth, but have occasionally bought an extra copy later on (occasionally as a gift) if I've come to feel that I got a great deal originally. Other people pay grossly over the perceived worth if they want to support the seller for one reason or another.
Re: Cards Against Humanity: Results of "pay what you want"
#128It'd be awesome to post the names of all of the freeloaders or just choose some random ones and put them on cards in an expansion pack to server as a warning to other "freeloaders".
Re: Cards Against Humanity: Results of "pay what you want"
#129Earlier quoted context omitted.
So, a couple months back I released a WebGL Enabler for iOS with a pay-what-you-want model: http://demoseen.com/webglenabler/ I keep meaning to write a blog post about the results, but ~99.5% of people paid $0. Of the people who paid, probably around 50% paid the $1.99 I had as default, but what's really interesting to me is the way people priced it if they changed the value. I got a number of payments for amounts li…
I can imagine more people might have paid if you made the default $3.99. $1.99 is practically zero, so people may consider it less of a difference.
For the same products, I feel I wouldn't change the price if it was listed at {3,4,5}.99$, I don't really know why. 1.99$ feels too close to an transaction fee, or some kind of things like that that feels like the money will be lost in The System. While paying >3.99$ seems to have more consistence, more purpose, since my intuition tells me that more of the value will end up in the proper pockets.
That's a very subjective take on this, but I support your idea that more people might have paid if the default would have been 3.99$.
Re: Cards Against Humanity: Results of "pay what you want"
#130Earlier quoted context omitted.
I think you're missing the point of the game. Being given freedom doesn't exclude someone from the consequences. For example: life is "punch whom you want" and you're still a jerk for punching someone.
Life is most definitely not "punch who you want"; that's illegal and will get you thrown in jail. There's a specific rule against that in most places. In certain designated areas of life, such as during a boxing match, the rules are different: if you're in a boxing match, you can indeed punch someone, and you won't get thrown in jail or suffer any other sanction (other than being punched back). A boxer who punches hi…
"The rules" don't define whether you are a jerk or not. How you behave in the situation, does. They said up front that it cost them $3 to give you the cards. If you paid $0, you knowingly gave them the shaft. That's jerky.