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Cards Against Humanity: Results of "pay what you want"

cardsagainsthumanity.com

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Re: Cards Against Humanity: Results of "pay what you want"

#3
post #2

I am surprised there were jerks that paid 0. Really? You can't afford give them five bucks? You spend more on beer OR lunch OR coffee in Starbucks if you feel kinky. At least humble bundle not allow you to pay 0 :)

Makes me feel better about just paying the normal full price of $25 to get a copy for my brother. The game is just so great, and definitely worth supporting.

Re: Cards Against Humanity: Results of "pay what you want"

#5
post #2

I am surprised there were jerks that paid 0. Really? You can't afford give them five bucks? You spend more on beer OR lunch OR coffee in Starbucks if you feel kinky. At least humble bundle not allow you to pay 0 :)

No kidding, I understand being frugal, but in that case, print them yourself and take the time to cut them out. Shockingly, the game is still just as fun.

Re: Cards Against Humanity: Results of "pay what you want"

#6
post #2

I am surprised there were jerks that paid 0. Really? You can't afford give them five bucks? You spend more on beer OR lunch OR coffee in Starbucks if you feel kinky. At least humble bundle not allow you to pay 0 :)

I knew there'd be some, but 20% is a miserably high proportion. Does anyone know if that percentage is similar to how other well-known examples of pay-what-you-want turned out? Are there any studies into the propensity to freeload among anonymous groups?

Re: Cards Against Humanity: Results of "pay what you want"

#7
Interesting. Even though around 20% of people didn't pay anything, they were still able to turn a profit.

I'd love to compare the results of this with other 'pay-what-you-want' schemes.

Edit: "We did all of the web design, video production, motion design, and copy writing ourselves, so these were free." I wonder if the cost of this would technically have put them at a loss (I suspect not).

Re: Cards Against Humanity: Results of "pay what you want"

#9
post #7

Interesting. Even though around 20% of people didn't pay anything, they were still able to turn a profit. I'd love to compare the results of this with other 'pay-what-you-want' schemes. Edit: "We did all of the web design, video production, motion design, and copy writing ourselves, so these were free." I wonder if the cost of this would technically have put them at a loss (I suspect not).

It would almost have to. $70k is not even one man year's worth of effort from someone skilled at any one of those things individually.

Re: Cards Against Humanity: Results of "pay what you want"

#10
I think it's absolutely great that they've donated all the proceeds to Wikipedia :) Congratulations. It's heartwarming to know that although there are some free loaders, you were still made a pretty penny.

On the other hand, how come all the design work, copy writing, etc are considered free? That's just masking the actual cost of the product.

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