Version Control for Everything
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Version Control for Everything
1–10 of 55 posts
Re: Version Control for Everything
#2Lore looked interesting for this purpose. https://github.com/EpicGames/lore
Re: Version Control for Everything
#3The crux of what OP wants seems to be transparent interfaces to the data store backing each of these services. Version control would be about tracking changes when this data mutates, which seems somewhat orthogonal to this stated need.
I wonder whether a nice solution to this would be to have a distributed architecture where each node can publish / subscribe to updates and maintain a local copy it operates on, with conflict resolution for eventual consistency.
PS: Checkout Perkeep for a take on aggregating all your data in one place.
Re: Version Control for Everything
#4This worked pretty well for the team I'm in. Design docs in Google Docs were really hard to keep in sync with decisions and not properly agent accessible. Initially, we were concerned lack of comments would be an issue, but this didn't really came true - a Slack channel does a good enough job. With this flow, the design author makes a decision and review results, agent propagates it to individual areas, and from those to tasks (those are in MD too), and then copies descriptions to Jira. No more "we changed a thing but missed one place that depends on it", or at least not as bad as before.
Re: Version Control for Everything
#5I really really want to do version control for everything, but most of my data is binary so it really doesn't agree with git; I tried using LFS as well but it didn't work for my specific workflow. Hopefully something less text oriented comes along in the future. Lore looked interesting for this purpose. https://github.com/EpicGames/lore
Its private for now, but here is printout of help: http://borg.uu3.net/~borg/?dot
Re: Version Control for Everything
#6I really really want to do version control for everything, but most of my data is binary so it really doesn't agree with git; I tried using LFS as well but it didn't work for my specific workflow. Hopefully something less text oriented comes along in the future. Lore looked interesting for this purpose. https://github.com/EpicGames/lore
But versionning everything is not really great idea. Probably 90% of your files are static. Archives, Media, LIBs. Not worth versioning. But for that 10%, having any (D)VFS is handy. Thats why I wrote DOT for myself, to handle that niche need to version every document I work with. Its private for now, but here is printout of help: http://borg.uu3.net/~borg/?dot
Re: Version Control for Everything
#7The most you can do is to accelerste subworkflows and review as hell.
Noone wants middle term maintenance nightmares or unreliable code. Can look good the first month, that's it.
I think they have been overselling it so much but you need to know exactly what you are doing and I think for generating code they are pretty bad. And they will improve as they sniff some more data but that's it. Something new, something LLMs do pretty bad.
Re: Version Control for Everything
#8It's built on top of a content-hashable XML-ish data modeling language called CSTML: https://docs.bablr.org/guides/cstml
Binary document support isn't done yet, but it is planned.
Re: Version Control for Everything
#9I really really want to do version control for everything, but most of my data is binary so it really doesn't agree with git; I tried using LFS as well but it didn't work for my specific workflow. Hopefully something less text oriented comes along in the future. Lore looked interesting for this purpose. https://github.com/EpicGames/lore
Re: Version Control for Everything
#10I really really want to do version control for everything, but most of my data is binary so it really doesn't agree with git; I tried using LFS as well but it didn't work for my specific workflow. Hopefully something less text oriented comes along in the future. Lore looked interesting for this purpose. https://github.com/EpicGames/lore
Why not just fork git and make it better at binary files?
I think you can create git plugins to show diffs in different formats for certain file-types (or even open a 3rd party tool to let you visualize it), but it is a lot of work. Most productivity tools don't have anything of the sort.
If you just care about storing the file git LFS + manual text-changelog per binary file works well, but it is annoying to get everyone on your team to work in this workflow (heck, getting everyone and all automation scripts to install LFS is already a pain).