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Has Google Finally Found Its Mobile Design Chops?

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11–20 of 22 posts

Re: Has Google Finally Found Its Mobile Design Chops?

#11

Yes, and even as an iOS user I have to say it's very gratifying to see Google finding a unified and consistent design language. And executing on it - as others pointed out, this theme isn't new, but it wasn't until recently that we've seen this executed consistently across the board. I would go as far as to say that Google's current design out-Metros Microsoft at their own game. Which is to say, they have found a des…

>Google's current design out-Metros Microsoft at their own game.

That makes no sense. Metro was a bold attempt at rethinking the mobile UI. And it's inarguable that it is unlike every UI released to date and has a number of unique concepts. Some work. Some don't. But there is absolutely nothing bold, unique, noble or impressive by what Google has achieved. It is a bland derivative in comparison.

Re: Has Google Finally Found Its Mobile Design Chops?

#12

Yes, and even as an iOS user I have to say it's very gratifying to see Google finding a unified and consistent design language. And executing on it - as others pointed out, this theme isn't new, but it wasn't until recently that we've seen this executed consistently across the board. I would go as far as to say that Google's current design out-Metros Microsoft at their own game. Which is to say, they have found a des…

>Google's current design out-Metros Microsoft at their own game. That makes no sense. Metro was a bold attempt at rethinking the mobile UI. And it's inarguable that it is unlike every UI released to date and has a number of unique concepts. Some work. Some don't. But there is absolutely nothing bold, unique, noble or impressive by what Google has achieved. It is a bland derivative in comparison.

I'm referring specifically to MS's claim that Metro is "authentically digital" - and that the simplicity (contrary to Apple's skeumorphic bent on everything) is a usability improvement in and of itself. The stated design goal is to develop a coherent design that separated itself from simple metaphors to real-life objects.

e.g. no "radio dials" to change stations, no watch-like clock faces, no textured buttons that look like physical buttons, no "unfolding" address books, etc. A UI that would represent information in its own way without bowing to constant references to real-life.

Having owned a Surface for a month now, and using Win8 on a desktop for about the same time, I have to say Google wins this one. Their UI design defies skeumorphism and over-complicated interactions without falling into the same holes MS has found themselves in with Metro - in particular the WinPhone flavor of Metro, which has particularly deep usability problems that IMO stem from MS's stubborn refusal to adopt even the most cursory amount of UI chrome.

Re: Has Google Finally Found Its Mobile Design Chops?

#13

Earlier quoted context omitted.

>Google's current design out-Metros Microsoft at their own game. That makes no sense. Metro was a bold attempt at rethinking the mobile UI. And it's inarguable that it is unlike every UI released to date and has a number of unique concepts. Some work. Some don't. But there is absolutely nothing bold, unique, noble or impressive by what Google has achieved. It is a bland derivative in comparison.

I'm referring specifically to MS's claim that Metro is "authentically digital" - and that the simplicity (contrary to Apple's skeumorphic bent on everything) is a usability improvement in and of itself. The stated design goal is to develop a coherent design that separated itself from simple metaphors to real-life objects. e.g. no "radio dials" to change stations, no watch-like clock faces, no textured buttons that lo…

Have you ever actually used an iPhone before ? Because Apple doesn't have a skeumorphic bent on everything just a few apps e.g. Calendar, Podcasts. The rest of the OS itself both on iOS and OSX is fairly minimal and standard fare. No different to Android and its god awful widgets.

And I don't dispute that Microsoft still has issues around certain UI uses cases but that is what happens when attempt something from scratch. I at least give Microsoft for trying to push the industry forward. And in many areas e.g. the hubs concept I believe they are ahead of the curve. It is a 1.0 release after all.

Re: Has Google Finally Found Its Mobile Design Chops?

#14
The iOS Google Maps is very well designed, full of gestures and meaningful metaphors, you learn how to operate it in no time and most panes make sense.

I find all current Google interfaces lack character though, on the wrong side of minimalist. They took what worked on the search page and applied on everything else, but I don't think it works. Most interfaces suffer from poor iconography and minimal colors (everything's white or grey, basically). GMail is a good example: I gave up using the webmail altogether after the last redesign. Using most products feels like you're interacting with a robot in a laboratory.

This minimalist trend worries me because it's a projection of a sci-fi future where technology should be precise, interactions should be ethereal. That's a mirage. I would rather see more honest designs, that acknowledge human imprecisions and emotions, instead of lobotomizing products.

Re: Has Google Finally Found Its Mobile Design Chops?

#15

Earlier quoted context omitted.

I'm referring specifically to MS's claim that Metro is "authentically digital" - and that the simplicity (contrary to Apple's skeumorphic bent on everything) is a usability improvement in and of itself. The stated design goal is to develop a coherent design that separated itself from simple metaphors to real-life objects. e.g. no "radio dials" to change stations, no watch-like clock faces, no textured buttons that lo…

Have you ever actually used an iPhone before ? Because Apple doesn't have a skeumorphic bent on everything just a few apps e.g. Calendar, Podcasts. The rest of the OS itself both on iOS and OSX is fairly minimal and standard fare. No different to Android and its god awful widgets. And I don't dispute that Microsoft still has issues around certain UI uses cases but that is what happens when attempt something from scra…

I don't think you can say that the iPhone only has a "few" skeumorphic apps. At a cursory glance Clock, Calculator, Gamecenter, Recording, Notes, iTunes, and many more fall under the skeumorphic category. This is the majority of the apps included with the iPhone when you first boot it up.

I'm not saying Apple doesn't have a minimalistic design sense elsewhere (e.g. OSX), but you have to admit that skeumorphism is definitely dominant on the iPhone.

I think his original point is that Metro was supposed to follow a minimalistic design approach completely opposite to the skeumorphism we've seen dominating iOS, and that Google is taking that a notch higher.

Re: Has Google Finally Found Its Mobile Design Chops?

#16

Earlier quoted context omitted.

I'm referring specifically to MS's claim that Metro is "authentically digital" - and that the simplicity (contrary to Apple's skeumorphic bent on everything) is a usability improvement in and of itself. The stated design goal is to develop a coherent design that separated itself from simple metaphors to real-life objects. e.g. no "radio dials" to change stations, no watch-like clock faces, no textured buttons that lo…

Have you ever actually used an iPhone before ? Because Apple doesn't have a skeumorphic bent on everything just a few apps e.g. Calendar, Podcasts. The rest of the OS itself both on iOS and OSX is fairly minimal and standard fare. No different to Android and its god awful widgets. And I don't dispute that Microsoft still has issues around certain UI uses cases but that is what happens when attempt something from scra…

> "Have you ever actually used an iPhone before ?"

I have been an iPhone user since the iPhone 1, when I went through hell and back just to get one imported from the US. I've been writing iPhone apps since the day the SDK came out and now do it full-time, and have 4 apps currently in the store. I would like to think my opinion is not that of an uninformed outsider. I have either owned, or used, literally every iPhone and iPad model ever shipped.

I didn't realize were having a credentialing debate, but there it is.

> "Because Apple doesn't have a skeumorphic bent on everything just a few apps e.g. Calendar, Podcasts."

Skeumorphism is not the same as "blatantly and completely copying a physical object" - though this does exist in iOS (Compass and Voice Notes for example are even more egregious than Calendar and Podcasts).

Take the music app on iPad for example - it's a dead ringer for Dieter Rams' SK4 record player, down to the wood trim along the sides and the off-white textured buttons. There is, of course, the recent settled lawsuit re: Swiss railroad clock on iPad too.

But less obvious skeumorphism is everywhere in the OS. The very basic and common "card flip" UI is skeumorphic and not seen on any other platform. Both the Weather and Stocks apps use this, as well as previous incarnations of the iPhone music app (where it simulated flipping over an album cover to read the track list). Apple actually highly encourages this design (well, maybe this will change now that Forstall is gone) for simple utility apps as a means to separating single-screen functionality from configuration. It's right there in the dev guidelines.

Ditto goes for the "page curl" UI that's used in Maps, and its even more obvious cousin the "page turn" used in iBooks. Apple even goes as far as to render the map in an almost-invisible way when you have it curled up - as if the map is partially see-through like it would be in real life.

Now that I think of it, the only major components of the core out of box experience that aren't noticeably skeumorphic are Mail, Safari, and Phone.

> "I at least give Microsoft for trying to push the industry forward."

Sure, and I do too. I for one hope Metro works out, because a single-platform world would be awfully boring (and dangerous).

Still, I'm going to give this one to Google. They didn't reinvent anything, but they sure as hell polished it to mirror-like shine. They accomplished MS's stated goals without a ground-up reinvention, and the end result is something that is both easy to learn for users (including skeumorphically addicted iOS users) and ditches old UI metaphors.

Re: Has Google Finally Found Its Mobile Design Chops?

#17
I actually don't really like where Google has been going with their iOS apps. They don't look bad, but they don't look / feel like iOS apps. Microsoft and Google both like to try and bring the look and feel of their mobile OS's to their iOS apps, and I wish they would just make iOS apps that look like iOS apps.

Re: Has Google Finally Found Its Mobile Design Chops?

#18

Huh? Holo has been around for a while now (1 year, 3 months). Yes, people in the iOS/Blackberry/Symbian world: Android is not the same as it was during the 1.x/2.x series.

I don't think the apps OP is talking about (Maps on iOS, Google Now, etc) are Holo, are they?

Re: Has Google Finally Found Its Mobile Design Chops?

#19

I actually don't really like where Google has been going with their iOS apps. They don't look bad, but they don't look / feel like iOS apps. Microsoft and Google both like to try and bring the look and feel of their mobile OS's to their iOS apps, and I wish they would just make iOS apps that look like iOS apps.

I'm not a fan either. I couldn't care less about the visual design, its that every interaction feels clunky and badly thought out.

Re: Has Google Finally Found Its Mobile Design Chops?

#20
post #5

I agree - I find the clean crisp look of the new iOS GMail App to be very pleasing. On the small iPhone screen, it improves readability and functionality. Ditto for the new Maps App. Compared to where Google iOS apps were a year or two ago, they have really moved ahead. Contrast this to the abominable Apple Podcasts App! I'm a big Apple fan, but some of the latest software releases are beginning to really make me won…

One of the latest releases was iTunes 11, and I'd say pretty good things are going on in the heads of Apple devs.
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