Super Mario Derivations
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Super Mario Derivations
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Re: Super Mario Derivations
#2Re: Super Mario Derivations
#3Im confused whats the point of this ?
Re: Super Mario Derivations
#4Re: Super Mario Derivations
#5Im confused whats the point of this ?
Re: Super Mario Derivations
#6Im confused whats the point of this ?
Re: Super Mario Derivations
#7Im confused whats the point of this ?
The underlying principle of translating those implicit temporal dependencies into explicit data dependencies very well might have applications in optimizing high-accuracy computer/console emulators. The usual implementations iterate over some variable that represents the passage of time and compute all possible side effects, which is expensive. Many compilers already do a related static optimization by eliminating intermediate variable mutations that can be proven to have no side effects.
(also, if you're not familiar with the "tool-assisted speedrun/superplay" tradition of optimizing video game input sequences as a flavor of metaprogramming, see https://tasvideos.org/NewcomerCorner)
Re: Super Mario Derivations
#8Im confused whats the point of this ?
It's 'fun', for some folks 'nostalgic', possibly even 'interesting', in a casual sort of way. You apparently aren't familiar with these concepts. No need to hate on it.
Re: Super Mario Derivations
#9Earlier quoted context omitted.
It's 'fun', for some folks 'nostalgic', possibly even 'interesting', in a casual sort of way. You apparently aren't familiar with these concepts. No need to hate on it.
Not parent, but I am familiar with those concepts however I don't know Nix, so I don't know what I'm looking at.