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Pixel 11 Pro Fold

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Re: Pixel 11 Pro Fold

#211

Earlier quoted context omitted.

USB-C to 3.5mm adapter is about $5 tbf. The rest is just poor configuration on your part.

'You're holding it wrong' Why shame a customer because they have a preference ?

Their preference is for 'audio as convenient as it was in the 1950s', but they instead go on to describe a basic configuration issue with their use-case.

The reality of consumer audio in 1950s was closer to a physics lab than a residential convenience. The expectation for the end user was an understanding of impedence and ohms in order to pair up an amplifier with passive speakers, terminating bare copper wire with Spade/Pin Connectors or Binding Posts to connect same, dealing with phase cancellation and ground loop issues, maintaining and operating valve based equipment... and that's before we even get into the vagaries of the cartridge, stylus and associated maintenance for a record player and its media.

For reference, Vinyl only replaced Shellac records in the early 1950s - with the very first 12-inch 33⅓ RPM vinyl record released in 1948, and the first 45 in 1949. Similarly, it wasn't until the early 1960s that transistor based playback units superseded valve based.

Thus I wholly refute the claim that the OP would manage in a 'convenient' way when compared with a contemporary audio enthusiast, and that even with experience they would struggle to match the dynamic range and fidelity of a mono AM Radio with a significantly larger degree of hassle.

...or they could just buy a $5 adapter.

Re: Pixel 11 Pro Fold

#212
post #130

Earlier quoted context omitted.

So we're going to ask them to not advance their operating systems and apps to take advantage of newer hardware?

What?

Devices get slower over time due to their operating systems becoming increasingly complex as they're updated. This increased complexity is due to the OS developers taking advantage of the newer models' improved hardware. This leaves owners of older models facing a decision between staying on the older OS version and retaining the current performance vs. updating to the latest version and risk performance degradation. But it's not even that simple. Over time, app developers stop targeting older OS versions, which means you could be stuck with old versions of apps, some of which will refuse to do anything until they're updated.

The way to solve this is for device vendors and their OS developers to simply stop updating the OS in a way that takes advantage of new models' improved hardware because that same code slows down older devices.

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