Earlier quoted context omitted.
The benefit of engaging with a project like this is that you gain a very plausible set of excuses that can be leveraged when you find out that making the game is the actual hard part. Firing up godot/unity/unreal eliminates an entire universe of reasons for why you haven't shipped more content today. Tools that "just work" can feel like brutal exposure when you don't have a creative vision to follow.
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> The toxicity of the game community of constantly shitting in something they can't do and can't understand needs to fucking stop.
In your rage, I think you replied to the wrong person maybe?