Earlier quoted context omitted.
For those who don't know why GORILLA.BAS is so cool... Back in the day, computers were expensive and games weren't readily available. Sometimes a parent would buy a computer for word processing or spreadsheets or take kids to the office which also had business computers. Children were curious about the computers but there wasn't really anything fun to do with them besides banging on the keyboard... ...Until you found…
It was also a very educational experience to start messing with the code until you broke it - forcing you to figure out how to fix it, to get your game back.
Donkey.bas is 45 Years Old – 131 line of Glory
61–70 of 153 posts
Re: Donkey.bas is 45 Years Old – 131 line of Glory
#62The game theory is all wrong, this is a cooperative game, either they both win or both lose. I don't see how the Donkey getting hit by a car should be classified as "Donkey wins"
Re: Donkey.bas is 45 Years Old – 131 line of Glory
#63It says something about what a thoughtful development environment these early BASICs were, that you could make a full simple little game like this in only 131 lines even though they're ostensibly far less powerful than modern languages. I'm not sure if you could even get an SDL window open and game loop running in 131 lines of (non-golfed) C. Never mind how compact, beginner-friendly, and just plain fun they were to…
Re: Donkey.bas is 45 Years Old – 131 line of Glory
#64Earlier quoted context omitted.
It was also a very educational experience to start messing with the code until you broke it - forcing you to figure out how to fix it, to get your game back.
At my age, getting my game back sounds fabulous
Re: Donkey.bas is 45 Years Old – 131 line of Glory
#65Re: Donkey.bas is 45 Years Old – 131 line of Glory
#66Nice job. The sound effects are a bit too advanced because early IBM computers shipped with pretty simple, magnetically driven dynamic speakers. On a related note, I’ve actually spent the last four months working on a 100% faithful adaptation of both QBasic and QuickBasic 4.5 that runs entirely in the browser on a virtual CPU and hardware abstraction layer. It’s a love letter to everyone who learned to program on Mic…
Re: Donkey.bas is 45 Years Old – 131 line of Glory
#67Earlier quoted context omitted.
For those who don't know why GORILLA.BAS is so cool... Back in the day, computers were expensive and games weren't readily available. Sometimes a parent would buy a computer for word processing or spreadsheets or take kids to the office which also had business computers. Children were curious about the computers but there wasn't really anything fun to do with them besides banging on the keyboard... ...Until you found…
It was also a very educational experience to start messing with the code until you broke it - forcing you to figure out how to fix it, to get your game back.
Re: Donkey.bas is 45 Years Old – 131 line of Glory
#68Nice job. The sound effects are a bit too advanced because early IBM computers shipped with pretty simple, magnetically driven dynamic speakers. On a related note, I’ve actually spent the last four months working on a 100% faithful adaptation of both QBasic and QuickBasic 4.5 that runs entirely in the browser on a virtual CPU and hardware abstraction layer. It’s a love letter to everyone who learned to program on Mic…
Do non-magnetically driven speakers exist?
Re: Donkey.bas is 45 Years Old – 131 line of Glory
#69Re: Donkey.bas is 45 Years Old – 131 line of Glory
#70Nice job. The sound effects are a bit too advanced because early IBM computers shipped with pretty simple, magnetically driven dynamic speakers. On a related note, I’ve actually spent the last four months working on a 100% faithful adaptation of both QBasic and QuickBasic 4.5 that runs entirely in the browser on a virtual CPU and hardware abstraction layer. It’s a love letter to everyone who learned to program on Mic…